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Scientist group play?

Discussion in 'WildStar Classes & Paths' started by Trenan, May 23, 2013.

  1. Necro

    Necro New Cupcake

    May 28, 2013
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    the "finding weakpoints" bonus of the scientist is a nonissue imho, since it'd only help in solo play as in group play enemies would die so quickly anyway.
  2. SteveDiggler24

    SteveDiggler24 Cupcake-About-Town

    Mar 18, 2013
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    Placentia, CA
    I disagree when it comes to raid dungeons.

    With Carbine's intentions on weekly challenges and dynamic raid content, I think the scientist could play a big role in discovering certain elements of each boss fight like the ability to null an effect that might put the raid party in jeopardy, or giving the raid party access something that might give an edge over a specific boss, or even a method to shorten a specific stage of a fight that would be otherwise very difficult.
    Dave Bowman likes this.
  3. Dave Bowman

    Dave Bowman New Cupcake

    Jun 1, 2013
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    Scientist isn't my thing but I got a lot of faith in Carbine's imagination on this one. Crazy variety of stuff they could come up with to leverage more than one scientist (seeing the same object/puzzle/area from different angles) or scientists in raids or scientists with other paths. Like improving a settler's bar by squeezing some Nexus lemons into the drinks. I hope they do redacted like that.

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