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Self healing for every class

Discussion in 'WildStar General' started by Leiloni, Oct 22, 2013.

  1. Sonntam

    Sonntam Cupcake-About-Town

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    It was confirmed by Carbine. If you have, let's say, an item that you can activate, then it can be put on the action bar and some extra space can be created for it.
  2. Bnol

    Bnol Cupcake-About-Town

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    I meant hit in terms of free form targeting, as interrupts would stop any cast time ability you might use instead of self-healing. If your survivability is based on CC, instead of heals, you have to hit those CCs to stay alive and interrupts would have the same effect. Of course, healing debuffs and interrupt armor add another layer to consider as well.
  3. oppi26

    oppi26 Cupcake

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    That's kinda cool. But are healing potions confirmed as well or just assumed? Why can't the self heal be the healing potion if they aren't already in game?
  4. Sonntam

    Sonntam Cupcake-About-Town

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    You assume self-heals are exactly that, health pots.

    However self-heals can be made more interesting. You can perhaps gain a certain percentage of health if you use an especially strong attack on a target. Perhaps there is an ability that heals you up for 30%, but your enemy for 10%. Perhaps there is an ability that will heal you, but make you do less damage over the next five seconds.

    Spells give a wide array of options. And health pots are just boring.
  5. oppi26

    oppi26 Cupcake

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    now we're getting into speculation :p
    No I like it though. All I meant was to offer some response to the amount of hate this has received. I just wanted to offer something that would work and not change game play based on everything that has been complained about (people are assuming there are bandages, potions, and the self heal). I don't expect this to work the same for each class nor be the same for each role.
  6. Flinder

    Flinder Cupcake

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    You could do all those things with heal potions too. In fact it would make far more sense for a game to have dozens of heal potion variants than to have dozens of self-heal spell variants.
  7. Bnol

    Bnol Cupcake-About-Town

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    Your arguments have been that self-healing is necessary, or preferable, because you can restore health within a fight and potentially end a fight with more health than you started with. I am arguing that as long as you have 1 or more HP, the actual total doesn't matter, and it doesn't matter whether you started a fight with more or less health. The only thing that matters is that the encounter is completed (whether that is dungeons, raids, or PVP). In terms of questing speed, you also have to deal with downtime, but that amount is dependent on the travel time to the next encounter, natural regen and the amount of health you need for the next encounter.

    As an example, a Stalker might want to slot another stun over a self-heal as it would allow him to avoid more damage (reducing downtime), and also increase kill speed by allowing the use of a backstab ability. Depending on the CDs of the abilities, the speed of shield/health restoration in/out of combat (combined with travel time to next encounter), and difference in kill time. Certainly, the self-heal could work out to be better, but it is not necessary and until we know more, may not be preferable.

    With the LAS you will have to sacrifice something for that self-heal. Sure, your build could have self-heals, CC, and movement abilities, but you will likely be lacking damage output. You cannot have it all, that is the beauty of an LAS, having to make choices.
    Your scenario is that you could only last X amount of seconds against a certain mob. For simplicity lets say 5 seconds, and then you have to LOS and heal the damage. If you had a stun that lasted 5 seconds, you would get the same amount of time to dps, before you had to go and LoS. If both the stun and the heal had the same CD, then you would have the exact same amount of time to dps and have to wait the exact same amount of time before you could dps again.

    Yes, healing does have the advantage of being useful while out of LoS of your opponent, but also has the reverse problem of potentially being useless while in LoS as they could output more damage than you can heal. Self-healing also has the advanatage of being guaranteed to hit, but those are balance considerations that must be addressed. Certainly, the balance could be in favor of self-heals, but that is not necessary.
  8. ratthing

    ratthing New Cupcake

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    I am alright with it as long as it doesn't minimize healing specialists in PvP.

    As someone who plans on playing a healer, I want to feel like a special snowflake by needy DPS stroking my e-peen. :sneaky:
  9. Sonntam

    Sonntam Cupcake-About-Town

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    The health potions would be available to each class and eventually the best would be picked and the rest would be forgotten.

    With different self-heals for all classes the healing spells will be used even if they are sub-optimal: simply because you got no other.

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