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Settler interest

Discussion in 'WildStar Classes & Paths' started by nilihanth, Sep 15, 2012.

  1. nilihanth

    nilihanth Cupcake

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    I won't start this out as a long post, simply because there is not much information on the topic. The Settler class intrigues me to no end currently. I am anxious to see how this class will (literally) shape the game world.

    Now that there is some footage of the Settler, is anyone showing any interest in this class? Thoughts? Concerns?
    Maddog Charlie likes this.
  2. Black Wolf

    Black Wolf Super Cupcake

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    I like the idea, but it all depends on how they implement this path. I'm going to try this out, but at the moment I'm more interested in the Scientist path if I'm honest. Maybe that shifts when more information is out there.
  3. Maddog Charlie

    Maddog Charlie Cupcake-About-Town

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    Yeah I for one will be keen to try Settler. Im going by guesswork but Im think the path will be predominantly crafter/hunter/gatherer. Capable of crafting some exclusive stuff (Hopefully all characters will be at least able to craft a little, thats what got me started in SWG) probably an Alt at first but I capped every type of trader in SWG and really enjoy the challenging recipies/schematics. Not sure how the skill tree will pan out, that should be interesting to see if a settler can balance crafting skills and hunter skills and still be an effective stand alone path ?
    So Im thinking this path will also be more relevant for guilds too, in so much that certain buffs, maybe massive inventory allowance and exclusive recipies are available. Either way (to be true to the concept of a settler being more of a town builder/community/sociologically based character) if you know a character that is a settler then it should be of some benefit to the other players in your clan/guild. In my mind I see them more as the old wild west 'town builders' capable of building resource centers to make everyones life easier and more convienient. Rather than a loner survivalist type character with their private secure compound but I think Carbine could do both with progression from survivalist (its a big thing here in the US) to town builder as the character progress's.
    REQUESTED WEAPON for Settler - Laser Chainsaw (OH YEAH)
  4. Dyraele

    Dyraele "That" Cupcake

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    Settler is my first choice, has been ever since I heard the name on here. More details just makes me want that path even more.
  5. Chrilin

    Chrilin Cupcake-About-Town

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    <<<<< Has serious questions about the viability of the settler path. Like everyone has stated though, there just isn't enough info to really discuss it in any detail yet. :(
  6. nilihanth

    nilihanth Cupcake

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    I think we have very similar play styles based off your SWG statements alone.

    I think there is a fair number of ways they could incorporate the play style of the Settler. This is probably why I'm so interested in hearing more! The way Carbine has teased the crafting has me even more in a tizzy! Spill the beans, Carbine! Spill 'em!
  7. Kirathis

    Kirathis Cupcake-About-Town

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    The Settler path intrigues me, but like Chrilin, I have some serious questions on the viability. Hopefully all will be cleared up as more information becomes available. Right now it really feels like a first come, first served kind of thing where someone who gets out to an area will do all of the settling and it will not leave much for later people.
  8. nilihanth

    nilihanth Cupcake

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    That was my first concern when visualizing the gameplay. It could very well be that the act of building is only half of the Settler's role. My other curiosity is how the Settler will participate in combat, if at all.
  9. Chrilin

    Chrilin Cupcake-About-Town

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    It's important to note that the settler along with the other "paths" do not seem to have a combat function.(not that I'm saying that it isn't possible) It seems to be more of a storyline type of thing. We will still have (in addition to paths) regular classes to choose from such as warrior and the like.
  10. nilihanth

    nilihanth Cupcake

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    I see. I am still soaking up the footage and information scattered around these parts, so I didn't catch that. Good to know!
  11. Mosene

    Mosene Cupcake

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    Going to be either settler or scientist for me, a nice change from the usual killer/explorer thing.
  12. Scooter

    Scooter Carbine Studios

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    Can you please point me to this? I don't believe we've ever shown Settler footage so I want to know what you're looking at :)
  13. Zap-Robo

    Zap-Robo Administrator • King Cupcake

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    There's a small clip in (I believe) the Friends and Family trailer that shows the end result of a Settler building a travel hub (presumably, due to the line of hover bikes).

    Yep, I was right - 2min 25sec to 2min 35 secs
  14. Scooter

    Scooter Carbine Studios

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    Ha! Oh yeah. Forgot about that. Thanks! :p
  15. Tiktak

    Tiktak Cupcake-About-Town

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    Oh dear...all the electric shocks are starting to effect him!
    Chrilin and Maddog Charlie like this.
  16. nilihanth

    nilihanth Cupcake

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    Sorry for scaring ya, Scooter!
  17. Jazra

    Jazra New Cupcake

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    Originally the Settler was my first choice, but you bring up a good point that I didn't even think about. Hopefully they'll elaborate on this possibly becoming a reality or if they have something in mind to prevent it.
    If not, it looks like I might have to go Scientist. :/
  18. mockingfox

    mockingfox Cupcake

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    I will be a settler but I've been troubled by some haunghting concerns.
    1. how expansive and vital is the settlers building machanic and what are its restirctions. I want it to be a deep construction mechanic but i know that will lead to misuse by the playerbase.
    2. If everyone can construct buildings who/what decides what can be built were. Where do factions fit in this, do i have to be in a freindly area to build or can I start constructing towns in a hostile area. Can I quickly set up fronteir towns? Can these be raided and destroyed (cause that would be very fun from both sides)
    3. can my buildings be destroyed/removed? I hope so but I also would like to know on what criteria this falls. #1 concern is player inactivity leaving behind vast numbers of structures.
    4. how many buildings can I have, do i gain money and do they require upkeep. When i make a vendor do i get to set prices? Does this mean that i can be directly involved in a world economy cause that would be THE BEST THING EVER!
    5. Can I purchase land to prevent others from building on it, and can i buy out someone elses bough land and start replacing their structures with my own.

    I have many more questions but the settler mechanic
  19. starspun

    starspun Well-Known Cupcake

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    It'll probably not be much more advanced than the Explorer or Soldier mechanics we've seen in videos so far. You'll find a location where something can be done, you press a button and things happen.
    I'm guessing there'll be points decided by developers which decide what you can build and where you can build it. Friendly areas are a definite yes, contested areas (zones for both factions) are very likely, hostile areas... probably not. Would love to see the ability to damage enemy constructions in open world PvP areas.
    We don't know if Settler constructions can be destroyed or removed by other players, but we do know they'll deteriorate over time. I do believe Carbine realizes how silly it would be to have permanent constructions so that new Settlers would have nothing to do in terms of construction. The criteria for deterioration are unknown, but I'd almost expect them to change based on how much traffic a given area has at the time. If not, that's something I think they ought to consider.
    I don't think you "have" buildings as a Settler - you reach an area where you can do your thing, do it... and move on. You have no personal claim to it, you'll probably gain some experience and not much (if anything) else. Settlers are the Socializers of WildStar's take on the Bartle Test, and as such they don't seem to be in it for personal gain, but rather for the gain of everyone around them. I'd be more interested to see these particular questions asked in relation to player housing.
    Again, this seems more of a player housing sort of thing than a Settler thing to me.
  20. Jason Sweeney

    Jason Sweeney New Cupcake

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    If settlers are the 'engineers'... and 'developments' or 'buildings' offer a benefit like remote repair facilities, shops, or pehaps enhancements like better map resolution or an aura that boosts XP, Gold, or Drops from harvesting....

    That'd be cool.

    Further, the opposite side of a bridge builder is a combat engineer, or a sapper. So you could take out enemy improvements. The idea of a squad of combat monkeys escorting a guy who can blow up that tower and make the enemy's defensive bonuses go away....

    That'd be cool.

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