It doesn't really make sense that Settlers will be able to build whatever wherever they wanted. There are sockets just like in Housing that allow Settlers to build structures in specified areas. What I'm wondering are these: Settlers gain path xp for players using the structures they build (or help build, as multiple settlers can assist in building), as a Settler, would I get xp for this if I logged off and my building was still around? Will structure degradation rate be based off of the population of the zone, and would that rate be dynamic? For instance, I'm one of 20 people in a zone and I build something that will degrade in say 30 minutes, if 5 minutes later another 100 people run into the zone, due to an event of some sort, will that structure degrade faster now that the zone population has increased so drastically? And is the reverse true as well (zone population drops in half in a matter of seconds because level3's backbone died in central US somewhere)? Lets say we're 4 months into the game launch and I roll an alt Settler. Will tier 3 structures be feasable in level 10-30 zones that will end up with no more than say 2-3 Settlers in the zone because most of the server population is at max level at this point?