If you ask me if flying mounts should be in an mmo I would tell you to flip a coin. I love flying around freely and landing on tops of things I have only been able to see far in the distance before. However, I don't like how they make the world seem smaller while trivializing all the dangers below. I also don't like that they allow my potential PvP prey to stun me, run a bit, then fly away (grrr). So whichever way the coin falls is cool with me, each side has its own perks and pit falls. While thinking about this I came up with an idea that I think will allow flying mounts in Wildstar without so many of the negative aspects associated with them, while at the same time tying them in with the games systems. It seems that in a sci-fi setting, our flying mounts will be mostly technological in nature (think helicopters and hover jets) and thus we will need a landing/take off pad in order to mount/dismount. Then you may say: "Well then why would I even bother with a flying mount when these landing pads will probably be near a taxi anyway?" Good question - that is where settlers come in. We have already heard of the whole campfire thing where settlers get path xp for people using their campfires. Well what if advanced settlers can build landing pads for that players faction? Settlers get path xp when landing pads are used and players can't simply land and take off anywhere they please. This would make it so players will still have to travel on the ground a good deal of time. It will also give players a break from air drop ganks. These landing pads could also have HP so monsters and enemy players will be able to destroy them. Let me know what you all think! Will a system like this work? would it be fun? can it be improved? why or why not? TL;DR settlers can build landing pads - the only place that flying mounts can land and take off. What do you think?