Regarding hybrids: they most likely won't work nearly as well as they do in other games, because they are limited by both stats and LAS. Assault power for DPS, support for support. By going both ways, you'll not be as effective as if you went for only one. You probably also won't be able to put all skills you want for both roles on LAS, let alone upgrade them with tiering. In WildStar, becoming a hybrid will require more than pulling out 4 more skill to action bar or moving some talent points. Probably. We will see. Regarding OP issue: bad news for you: classes differ by theme and playstyle, and that is only thing that, by design, should affect player class choice. Certainly, some classes will be better at one thing or another, but that is due to their mechanics or playstyle, not by direct design. Any tank class can maintank, any healing class can heal them. Some pairs will have better synergy, but by design, as mentiones in few class introductions, any class should perform at their job just as well as any other. One might have better burst, one better mobility, and so on, but those things are not primary definitions of those classes, and can be changed at any time, because those little things are not what makes the class. And that's just fine, in my opinion.