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SWTOR Cartel Market made $139m in 2013

Discussion in 'Gaming Arena' started by ImpactHound, Jan 20, 2014.

  1. ImpactHound

    ImpactHound Cupcake-About-Town

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    http://www.gamespot.com/articles/league-of-legends-revenues-for-2013-total-624-million/1100-6417224/

    2 million $60 boxes in 2012/2013 =
    $120 million in revenue

    $15 x 500k subscriptions =
    $4.5 million in monthly reveue, totalling $54 million across a 12 month period(slightly higher for the early months of 2012 to the tune of $18 million for a month or two, before the 75% drop in subscribers)

    $139 million in micro transactions for 2013 alone

    Even if you believe the high estimate of $300 million in development, the game has finally hit the numbers to break even... if you didn't take into account the 30% cut of that number Hero Engine gets for it being their game engine, and another 30% cut going directly to Lucas/Disney for owning the IP. They may have broken even if you believe the low estimate of only $100-150 million development.

    Food for thought/discussion on EA and microtransactions in MMOs.
  2. Quietus

    Quietus Cupcake

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    Let's not forget they also have to pay for servers, bandwidth, developers to fix bugs and make new content, support staff, offices etc. Forum mathematicians always seem to forget that it actually costs money to keep an MMO running; hence the monthly fee and/or cash shop.
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  3. ImpactHound

    ImpactHound Cupcake-About-Town

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    Personally I don't think they've broken even yet, but think they're close to. I still have some die-hard SW friends that consistently play it, and I want to like it, but any time I've given it another chance or considered logging in, I just remember what a mess of an overall design it was & how disjointed and unfinished so many of the pieces of the game were. Active friends and a sci-fi setting pull hard but just aren't enough for the untalented team that run it.
  4. Stich

    Stich Cupcake

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    SWTOR will die slowly, but surely when eso and wildstar get on the market
  5. ImpactHound

    ImpactHound Cupcake-About-Town

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    I think ESO will have less of an impact, but when people have a choice for their sci-fi fix the polish and better design elements of Wildstar will probably shine.

    If you've ever been on SWTOR's forums, there's a lot of complaints about Wildstar's art style. They'll definitely have some diehard just by virtue of the IP alone, but I think a lot of people are looking for the space feel in a better game, and it's pretty easy to be a better game if you can get all your abilities to fire when intended & have content that isn't dailies.
  6. Lookeba

    Lookeba Cupcake

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    There are probably a lot more subscribers to SWTOR at $15/mo than most people think. Not to mention the initial box price of $60 from lauch so this game has more than broken even and I am guessing it's turning a nice tidy profit and has been for a while.
  7. Azer

    Azer Cupcake

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    I'm pretty sure hero engine isnt getting 30%. IRRC they made a deal where they got a 1 time fee for the engine and all the tools. Bioware forked the project and has long since stopped getting updates from Hero engine.
  8. Hexamus

    Hexamus New Cupcake

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    I don't think it will die because of both games but with so many bad decisions it is hard to tell.

    I still play the game but I play for free and bought enough things to make me feel comfortable. (Given I bought most of my cartel items on the Galactic Trade Network since you can put them for sale.) Bioware just seems to be making a lot of unpopular decisions and a lot of confusing decisions that make the game unattractive.

    They could have spent the time they used making the Galactic Starfighter to go in and fix the game a ton. Seems like a waste.
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  9. Stich

    Stich Cupcake

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    true, but dont forget their lack of balancing, they claim every spec is viable for pvp and ranked, yet its clearly not, no ranked team will take a merc/mando healer, or a watchman/ani mara. and definitely no team will take a jug dps. Healing opertive has been the king of pvp trolling since 2.0 hit, since it takes two DPS to really focus down an unguarded op healer, but if its guarded, then theirs no way in hell its going down any time soon. Smash noob has been the king of DPS since people discovered its stupidly high and easy damage out put, not to mention high survivability
  10. Hexamus

    Hexamus New Cupcake

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    And it's sad because it's so blatantly obvious and they do nothing. I just don't understand what their angle is... What exactly is holding them back? Or are they just this ignorant?
  11. Xecks

    Xecks Cupcake-About-Town

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    i played swtor at launch and really wanted to like it but ... they shouldve called it starwars :wrath of the loading screen.
  12. Stich

    Stich Cupcake

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    they are both ignorant, and lacking funding from EA. EA is just saying make x content, and reskin x stuff and re sell it.

    Take for example scoundrels and Opritives when they were askign questions in terms of helping that AC out in the DPS role, people were screaming for survivability buffs, or better energy managment. instead all that happened was a scoundrel using take cover, looses all defence benofits to it, and a damage buff to quick shot, witch no one uses, due to the high energy cost.

    even now with 2.6 changes their squishy as hell, yeah they can dish out a bit more damage, but nothing, to worry about.
  13. ImpactHound

    ImpactHound Cupcake-About-Town

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    As an addendum and point of comparison, NCSoft released an investor's report today that GW2 made $116 million in total revenue, very competitive with worldwide appeal in asia, no royalties or licensing to an IP holder, and no subscriptions. I have no hard evidence to back it up, but I think GW2 has more balanced spenders across the board, whereas SWTOR has less spenders, but the ones that do spend more because of the Star Wars brand name, like a casino "whale."
  14. ImpactHound

    ImpactHound Cupcake-About-Town

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    http://www.swtor.com/community/showthread.php?t=724473&page=8


    No actually, it was 5 months you chodebucket. Firelands premiered in 4.2, June 2011. Dragon Soul premiered in 4.3, November 2011. That's a span of 5 months Firelands was current content. The next expansion came out August 2012. Dragon Soul was relevant for 8 months. Even if you're backpedalling, 4.1 was a dungeon-only patch that was April 2011, so 2 months of content preceeded by Cataclysm's launch of November 10, 5 months. Cataclysm had 4 raids at launch. This is all easily accessible information from WoW's patch notes and dates, or wowwiki. Even if you made it .5 years and tried to shrug it off as a typo, it's still not a half a year! 18 month accusation, 5 month fact.

    I hate the SWTOR forums so effing much, because the regular posters are generally so delusional they'll make any ridiculous thing up and swallow EA's shaft willingly, balls and all. I would post my extreme displeasure myself if not for the fact that I was permanently banned for posting the word Biodrone twice and stating that I believed there were paid posters on the forums to defend BioWare directly. Smooth moderation, since it was the only reason I still paid them any money at all.

    My jimmies are so rustled by this that they are now vibrating into a harmonic resonance capable of toppling skyscrapers. :mad::mad::mad: Someone with an active account post this for me in response or give me your account info, I can't believe how tempted I am to give EA more goddamn money just to correct a delusional fanboy & professional blizzard hater basic common facts. GODDAMN IS IT HARD.

    RRRRRRRRRAAAAAAAAAAARRRRRRRRRRRRRRGGGGGGGGGGGHHHHHHHHHHHHHHH
  15. Azzurri

    Azzurri Podcaster

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    Isn't SWTOR the second most popular MMO behind WOW?

    I played it at launch and liked the story, but it was WoW in space to me. It's good for them that they are doing very well.
  16. jedc22

    jedc22 New Cupcake

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    thanks to 2.6 Merc healer is actually ahead of sorcs now, they got some major buffs. i agree anni isnt good for ranked, only because ranked is now soley 4v4 which doesnt allow them the ramp up time they need before its too late. 8v8 they perform decently, they definitely need attention, but thats not to say the spec is unplayable. Jug DPS, vengeance was buffed in 2.5 with the root on Ravage, and now in 2.6 with impale and shater having a 50/100% chance to proc a stack of rampage that with 2 stacks resets the CD on ravage granting some preeeettty nice DPS bonus. peoples main concern with them is that theyve gotten a little too much on the squishy side for 4v4, but fine in 8v8 (which i think is rather rediculous to say considering how squishy sorcs are, you can hardly say juggs are worse off lol).

    Op's got a slight nerf with their HoT now having a 6 sec CD instead of spammable, theyre still head of the class, but they had some nerfs to the spec. As for smash, 2.7 will be bringing a heavy nerf to them, what with Auto-Crit only affecting the main target (you have to have a target to smash, cant use it to stealth check anymore) and the splash damage isnt affected by dominate and some of the other dmg boosting talents in the rage tree so the main target will get hit for that 8-10k, but the splash will hit for 2-5k instead of hitting EVERYONE for that 8-10k lol. see end of last paragraph for jugg survivability, you kind of contradict yourself a bit.

    2-4% dmg increase on several of their staple moves along with 30% extra crit dmg from laceration, one of the most used moves in their roto, thats more then something to worry about. a well played DPS Op can melt you in 4-5 globals. ya the only thing squishier then a DPS Op is a sorc, but dont knock their burst :p

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