Somebody came to these forums swinging, (forum policy here is to not derail the thread by refuting nearly everything someone says, while at the same time insulting...so I'll try to relate some back to the topic at hand, and not say anything against you since that is reasonable in any discussion). I honestly didn't play CoH more than a month. Played with crowd control and mastermind. And the gameplay being different from the norm had to do with rather large amounts of empty space. So where mobs were heavy, people were more likely to group up and fight. Of course, I had limited time with this game, so anybody who spent 1 or 8 years with it would obviously know better. Also the mature comment part had to do with people more likely to socialize, group up, and make up histories for their characters, pretty much allowing more folks than average to RP or get initialized into a RP experience more easily. IMO, the community in this game was different than most communities in other games. Maybe a study that would shed better light on this would be an examination of how many CoH players went group or solo for the majority of gameplay. Follow this up with 10 other games. Just from my short time there, I felt like group play had a higher rate than anywhere else. Sounds like you reinforced this with your example earlier of GW2. The WildStar team understands that many players mainly play solo. Many games, including WildStar, have a world that allows players to do that easily. Didn't feel like CoH did. If you want forum pvp go to site like mmorpg.com. I have an account there too, same profile name, you can even check out the list of games I've played - since it is a hell of a lot more than WoW. And the only reason I mentioned GW2 is because you said "never", which is only the case for your experience. I also provided my server name, because that one is heavy pve (nu-official RP server) It doesn't matter if the groups were about 40% or 60%, it simply refutes your statement. Once again, feel free to respond to everything I've said at length, without completely derailing this Back to what I originally said, external rewards are poor motivation for grouping, and I felt like CoH had much more going for itself to expand a community and create a desire for people to group - unlike most games. Furthermore, CoH niche crowd isn't the norm for most MMORPGs (IMO), so I wouldn't use it an example of anti-complainers for group rewards And to end this properly, all of the older MMORPGs had better communities - so there will be let's say 1000% more complainers about anything today. How's that for a %? Hundreds of posts and thousands of replies (if not more) on this topic out there.