Now that there are 3 available tanks (warrior, stalker, and engineer). I'm just going to say a little bit about each and my initial reaction to them. Warrior Now this this is the typical tank class. No big issues here. You are melee and you soak up damage for the group. This is the traditional idea of a tank. Sure there is no shield, but shields are for wimps. Stalker This is the first time that I am aware that a stealth/rogue class can tank. I know that the stalker class must rely on positional skills to do extra damage, like they must be behind the target to get a damage bonus. If you're tanking you lose out on this damage bonus. Does this put the stalker at a disadvantage over the warrior? Also a stealth ability seems to go against the tanking role. If your entire job is to be a shield for the group then doesn't being invisible seem unnecessary? Engineer Again this is an unorthodox tank. A ranged tank is something that is pretty new. If this tank focuses on ranged abilities, isn't there an established niche for a tank that can pick up multiple adds quickly? I really, really like the idea of this class. Another thing I'm wondering is if there are mitigation skills for each class? Does each class get a damage reduction button and a taunt? What sets the tanks apart from the dps, do they have different skills? Are the tanks going to be unique or are they all going to be a homogenized into the same generic class like WoW did? What is everyone else's opinion on this?