When I hear developers talking about how they are going to implement ways for players to teleport all over the world, I can't help but wonder why? Teleporting to places frequently and easily is an immense hindrance on the game, because it severely trivializes the size and scope of the world; even more so than flying mounts do. When I first heard (at PAX) that Carbine was seemingly carelessly implementing flying mounts into the game, I grew worried. I was relieved of this worry when I heard that they were reconsidering flying mounts after listening to community feedback on why they can be detrimental to the game world (world PvP, exploration, having people actually on the ground). Then I heard that the LFG Tool they designed will instantly teleport you and your group to the dungeon entrance (after you have discovered the dungeon). Also, players can instantly teleport to their house "anytime, anywhere." I am puzzled by these decisions. You are reconsidering flying mounts, yet you keep this implementation in the game? Why make this big and beautiful game world if players are just going to bypass it all by teleporting everywhere? Flying mounts and teleporting are the two biggest causes that I have seen in MMOs for worlds being vacant. Do not make these mistakes; allow your world to feel alive by incentivising world play. Do not discourage it. I am not saying that there should be a complete absence of teleportation. Teleportation can be great, if it is a limited convenience feature; like mage portals in WoW. Teleportation should be used as a way for the community to connect on another level. Here are some examples of ways teleportation was, or can be done right: 1. Using my "mage portal" example again, these portals forced players to communicate in WoW. If someone was in Stormwind City, and needed a portal to Ironforge, they could simply find a mage and ask he, or she to port them. This might seem like an insignificant form of community building, but it all adds up. Based on what we know, I would say that the Esper is a great candidate for a porting spell. 2. Thirty minutes to one hour cool-down on the teleportation to your house (hearthstone-esque feature). 3. Summoning stones (as seen in WoW). When a queue is complete in the LFG tool, require two players to run (or taxi) to the dungeon entrance and summon the remaining three members. 4. A member of our community (Sabre, I think) had a nice suggestion in IRC last night. It was to have Settlers build teleportation devices in the world and players can use them when they are in need. Perhaps Settlers could be the new "mages," so to speak. I know that many other community members here on Wildstar-Central and on the Wildstar subreddit feel as strongly as I do about this, and I hope that they chime in and express their concerns about this as well. In conclusion, I say: Carbine: don't be afraid of forcing people to experience the world, even if it is an "inconvenience."