I would love for Settlers to be able to build Teleportation Devices near raids and dungeons. That adds flavor to the world. Or better yet, they build 'Unstable Teleportation Device'. And it is unusable until a Scientist comes along and fine tunes it into a 'Stable Teleportation Device'. Then it would have say ~10 uses (or just require upkeep) or something like that to either summon or connect to a teleportation "highway" so to speak adding a node on the map. It shouldn't be perma, but that'd be some neat cross path building. On the topic of XServer grouping... I think it sucks. It let's people be total douches, ruins server unity and detracts from the feeling of a real world and a real universe. LFD/LFG Teleports feel the same way. I think adding summoning stones / giving settlers or someone the ability to summon players is a much better alternative and like someone said above let's you suspend disbelief and be a part of the world. We'll see how it is, these are the kinds of things that make me not get too over hyped about W*. GW2 was just... silly with all the waypoint teleports. The game is beautiful but I never felt a part of a world, when things don't makes sense. Individual loot? Makes no sense. Teleporting anywhere for pennies? Makes no sense. 25 people mining the same ore? Makes no sense. /end side rant. I'm suspending any final judgement though until the game comes out and I can thoroughly play it and see how it is.