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Teleportation in Wildstar

Discussion in 'WildStar General' started by Gempulse, May 24, 2013.

  1. Mentiras

    Mentiras New Cupcake

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    Everyone seems to be talking in circles on this idea, which is a shame because there really are some nice options on the previous pages. My personal opinion is that (already been stated a few times) if the player base wants to have fast travel we should have to work for it, players build transport hubs that need daily maintenance in order to continue to function. If one falls into disrepair then they will have to get x people to gather materials and repair it or it crumbles and is essentially useless. A limit would need to be set on how many hubs could be placed in any given zone or we could have a problem of people littering the area with partially constructed transport hubs.

    As far as air travel goes, I think the same should apply. Players should have to make/tame/construct their flying mounts, they should need daily maintenance and there absolutely should be other native dangers flying in there air that can and will attack you and your mount. They should also have a "life bar" of their own, which if depleted would render them trash.

    Again just my thoughts on this, there are a few other excellent ideas posted previously and you are doing yourself a disservice if you haven't read thru the previous three pages.
    Trahma likes this.
  2. Elrodeus

    Elrodeus Cupcake

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    Yea but with them having the islands floating you can always add more....higher in the sky lol. Would be great if it was open world.
  3. Inimicus

    Inimicus Cupcake

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    I don't want flying mounts unless there is a "fuel guage" or something to limit the time spent flying, i plan on being on a PvP server and don't want the wimps all sitting on their flying mount so i can't kill them, give them limited flight time and/or the ability to fight in the air so they can't escape me unless they outwit/outplay me
  4. azmundai

    azmundai Well-Known Cupcake

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    the intrigue of actually finding scarlet monastery as alliance or getting to gnomeregan as horde. how can you intentionally destroy content like that?

    first time I was looking for SM I walked right into UC .. yea that worked out well. memories like that are what keeps people playing mmos. portaling all over the place creates nothing, it only destroys millions of opportunities for content. MILLIONS!!!! /srsnod

    the content that went on between Blackrock Mountain and the flight path for two years straight .. just can't be replaced.
    Dnevnoy, Chuk and Gempulse like this.
  5. Morphine

    Morphine New Cupcake

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    Yeah it's worries me as wildstar looks spectacular, I'm in love with the world and would hate to miss out simply because I was a raider. Travel should be encouraged I think. Make it an advantage to travel rather then jump from city to city.

    Put in vendors with rare items or materials, they've already shown they have random spawn vendors why not do that on a large scale. Rare spawns dropping chips with abilities. Make it worth while to travel and people will. If you have multiple capitals have unique reasons for visiting each, again materials, trade skills perhaps. Imagine a crafter who was specialised in east city gear, could only go to east for that training, but eventually had to travel to west city for mats. An idea.

    Flying mounts are difficult because I love them, a good bypass I would say would be to have flying mounts not as individuals but as guilds. Perhaps even not being able to fly them but they can take you to a greater tier of raid. Perhaps make the materials rare drops imagine the gathering race. Imagine the awe of seeing x guilds ship flying off to raid. Making it a team effort would add to the community of the game :)

    Yeah I think no matter what flying mounts should be restricted and fuel is a clever way to do it. Make it farmable make it sellable and you have an oil economy.
    Gempulse likes this.
  6. azmundai

    azmundai Well-Known Cupcake

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    fuel gauge is definitely something to think about. ive been dabbling in aion again because im bored and the flight meter really adds to the game. currently though you can only "glide" in most of that game .. another interesting option, but I imagine that game would benefit from being able to fly everywhere but for an even shorter period of time than you can fly in other areas.
  7. printerpaper

    printerpaper Cupcake

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    sorry, had to respond. so many games that allow this, ultimately have a large number of pve players move over to a pvp server once they reach max level. just adds to the griefing of newbies. if you cant roll and play on a pvp server from the start, and suffer thru the lower levels, please dont think you should be able transfer to a pvp once you reach max level and gear up beforehand....

    ***
    as to the original topic, things like fast travel, teleporting, and even hearthstones all combine to create an environment where players dont "live" in the world. Even raid/pvp queues with auto teleportation to the zone detract from this. it cuts down on your chances of having random "living" experiences. it is in those moments of traveling from point a to point b that you experience the world and have those truly memorable experiences. by adding insta-travel "features" you really detract from that entire situation.

    personally, i dont get the push to cut back on the whole travel experience, why bother with an open world mmo if everyone is fast traveling everywhere?

    "A good traveler has no fixed plans and is not intent upon arriving." ~Laozi

    "Little do ye know your own blessedness; for to travel hopefully is a better thing than to arrive, and the true success is to labour." ~Robert Louis Stevenson
  8. 9bit

    9bit Cupcake

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    Teleporting eliminates a certain traffic. Traffic between points of interest. With enough teleportation hubs, "action areas" will still be full of people (possibly more people, since they can get back there easily), but long roads between action areas will be less traveled, yes. But really, the odds are pretty low you'd run into people on those roads anyway. At least, at any point past the first month the game is out.

    To me, teleportation brings people together at specified locations, whereas having to run everywhere is what separates people. But that's just been my own personal experience.

    As for flying, what it effectively does is separate your "virtual traffic" into two group: ground travel and air travel. This means each mode of travel will be less dense with players than if there were only one mode (ground). I have no problem with flying mounts, I actually like them, but it does separate people. It separates people more than ground travel because you have no restrictions in the air. There are no mountains or caves that force people to a certain path, with a chance to bring them together at a "choke point."
  9. monko

    monko Cupcake

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    I love the concept of teleportation, i'm just not fond of how readily and easily accessible they intend for it to be.

    What if Carbine potentially restricts teleportation and imposes a Thunderfurry-like quest from WoW where a certain item can drop at a very low drop rate from a raid boss (like the two bracers) and requires an immersive quest-line to obtain including the incorporation of different paths to make it plausible. Scientists would need to give you a certain item, Settlers need to build you something specfic like a teleport-hub et cetera.

    Points of interest are where the fun happens. Ganking, dueling, those memorable experiences you had back in Hellfire or infront of Orgimmar. People teleporting everywhere basically imposes instancing with the constant array of loading screens thrown at you after teleporting.
  10. Yakzan

    Yakzan "That" Cupcake

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    On a related note: I really liked the idea of the legendary staff Atiesh had an active where you could make a portal to Karazhan. That was pretty neat, I felt, and really, really rare too.

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