Just popped up here to give some opinion. I don`t know if you were playing WoW, but since it`s the only game i played, i achieved a lot of <REDACTED> there(wolrd first bosses, rank 1, gladiators etc). But here is what i want to say: For battlegrounds, there will always be tanks. Either for guarding flag, tanking opposite faction boss or just running into 10 people for fun. You can`t stop them as they became crucial in it. In arena, people won`t play it because enemy team will obviously ignore tank and go for healer/dps. And now concers regarding tanks in PvP: What they did wrong in WoW (can`t talk about other MMO`s since i didn`t played others) they gave tanks sustain, self healing and insane dps. During Cataclysm, tanks got spell called Vengenace: % of damage u received goes to attack power. What happened next: tanks criting for 80% of healt and one shotting people, while being followed by 2 or more healers( read as IMMORTAL). Another thing they did wrong, OVERPOWERED healing. Death knights had shield, blood worms, blood taps etc etc, warriors have second wind, druids had all of it, paladins don`t even want to talk about it. So what to do about tanks in PvP, this is my solution, since they announced that every class will have some healing spells: - Give them maximum one AoE and one direct stun with 20-25 seconds CD. -Reduce damage they deal so they can`t act as DPS. -Give them damage receiving debuff after X period of time, so they don`t make arenas last for hours and eventually making you raging and leaving the arena. I can`t say much more for now since i don`t have access to beta and PvP items/spells/mechanics. Would be nice if someone from CRB jump in da thread.