So it's my understanding right now that Wildstar is currently 90% telegraph skills, and 10% targeted, and the general direction is to eliminate the remaining target based skills. In my opinion, tab-target MMOs are the old generation, and action-based combat (third person shooter-esque targeting) is the new generation. A good example of each is WoW the former and Neverwinter the latter. From what I've been able to tell, Wildstar uses the oldschool tab-target free-cursor system, but is heavily invested in next-generation skills that are based on the way the character faces. It's not a bad hybrid. The free camera movement allows you to pan around you while facing a specific direction, allowing for different combat possiblilities. You can track spawning adds behind you while still burning the boss ahead of you. You can pan your camera around freely while you are running mounted through a zone. You don't have to deal with awkward swap-to-cursor and back menu systems. But it doesn't feel as pure. I think many of the people that played Neverwinter with me will agree that it had zads of flaws, but the combat was fun and engaging out of the gates. The first 10 minutes had me telling my friends 'Wow this is actually fun.' after expecting the exact opposite from PerfectWorld. Therein lies my concern with Wildstar. The game is clearly cutting edge in many ways. But the aiming and targeting system are still weighted down by relics of the past. The game has fantastic nameplates above the mobs heads, and an open UI to fix it if you don't like it. It doesn't need target plates. It doesn't need the tab-targeting free-cursor system at all. There are several things that can be said are worse with a fixed camera and zero targeting system, but combat is not one of them. It feels a lot more real-time, and a lot more in control. It's less like you're telling a character what to do, and more like it's just you in the drivers seat. It feels like an aged and overplayed design, and I'd be happy to see it go. This leads me to autoattacks as well. I see no reason for them to exist in any MMO at all. I question why - inbetween the skills you direct the character to do - the character is doing it's own thing, every 2.6 seconds. And why only the melee/bow wielding characters are doing it. It doesn't make sense in terms of animation, it's just something that collides with and muddles the other animations. It doesn't make sense of gameplay, it just takes direct control of 20-30% of a characters damage out of the players hands. And it definitely doesn't add anything to balance, it just makes it more obfuscated. I think the targeting system and autoattack system are like an appendix to the game. It's there because it's supposed to be, but the best-case scenario is going through life without it causing any problems. What do you guys think? Relics of cave-man days, or am I way off base? EDIT: Apologies guys, from what I'd gleaned from convention gameplay videos I'd thought Wildstar was still using autoattacks. As pointed out by several people below, it is not.