I am sure there were many forum posts about not liking the action combat, but lots of posts gives very little information on the actual population that left solely because of the action oriented combat. For me, it wasn't the action style combat, but rather the action combat without a trinity and 0 difficult end game content. Without the trinity, and with a complete immunity dodge mechanic, the damage output must be very binary and it severely limits your ability to craft interesting and difficult encounters. Certainly free-form targeting will take more skill than tab-targeting, but it isn't quite to the same level as FPS aim. Mobs do not move that quickly and there will be ranged mobs that will stay in place casting, and most mobs we have seen will stay in place as they cast their telegraphs, which all afford you the opportunity to hit them with a free-form CC. Straight line telegraph with the closest mob being hit is an option, smaller circle telegraph with the closest to center being hit is another, and you can utilize a trap CC on the ground. Likely they will utilize all of those options, which creates more diverse skills and helps in balancing the CC. CCing will be more like hunter traps and less like polymorph, requiring more skill and more teamwork than just tab target + 2 seconds cast = mob out of the fight for 1 min. Missing (either completely or hitting the wrong target) will also increase the variablity of even simple trash pulls, and requires your group to adapt. Good CCers will be as valuable as good tanks/healers. P.S. Can we please keep this thread on topic of aiming/targeting and not on business model.