I loved fishing in EQ1. It had a fun an involving aspect to it that not everyone used. In EQ1, you had a simple, RNG system, based on your skill level, for catching fish. Not unlike WoW. Beyond this little simple system, it also had a bait and tackle system, where by searching out random bits of trash loot (bee wings, beetle legs, etc) and combining them in your tacklebox, you would create specialized bait. This specialized bait was useable then, to catch unique fish, dependent upon the area you used it in. Each type of bait only worked on a specific fish, in a specific zone, so you had to research. I wasted countless hours running around the world, gathering components to make the required bait, and then wasted even more time, tracking down the rare fish for each zone in Norrath. This was a massive waste of time, but I personally had a lot of fun with it, and considering this, would like to see similar "useless" tradeskills in Wildstar. I have a few ideas in this realm. 1) Cooking is obviously, everyone's favorite "useless" tradeskill, and many MMOs have included it. It should be implemented in Wildstar as well. 2) EQ1 style fishing. Rare and uncommon fish should be catchable, and be accessable with specialized bait, crafted by the player. Generally, I would think the bait should be player bound, but being able to sell it wouldn't be entirely out of the question. Some may enjoy the fishing, while others might simply enjoy creating the bait for others to use. Add in the ability to turn these rare fish into stuffed wall trophies for our player homes, and you'll have an addictive time waster anyone can enjoy. 3) Similar to the fishing concept, I would enjoy hunting and stuffing Big Game, and then displaying my trophies in my player house. Some sort of drop, only lootable by a hunter should be implemented here, which would then be used to make your trophy. Add in RARE versions of wild animals, perhaps only trackable by a hunter, and of much higher strength or ability, and you'll have game that is extremely covet-able for display in your home. 4) Farming is included, which is good. So what about including a flower breeding tradeskill. By taking wild seeds of flowers, perhaps only lootable by a breeder, you can work down different cross breeding lines and unlock rare and unique flowers for your player housing gardens.