For some reason, one instance of the Crimson Isle had as many as 400 players placed on it. This is bad, because that instance is meant to cap at 20 players (We instance our starting zones for a better new player experience). But it’s good, because we've already fixed that bug. ~WildStar Wednesday: Stress Test Postmortem ___________________________________________________________________ Im probably drawing a conclusion too soon but id like to still bring this up. I know this is kinda old news, i would like to express my slight discomfort. It kind of has me a little worried when they use "instance ". I might be over thinking it too much, but Ive been trying to find more information about the world layout unfortunately there isnt enough out there for an answer. Basically what im trying to say is that when an MMO instance their map it kinda kill the whole open world feel. So when i read the post (i know its a little old) it made me a little uneasy. I have no problem with them using instances for beginning zones like lvl 1-3 or 4..Similar to what Rift has done. I know that W* has instanced beginning zones ,Housing and the dungeon/raid like all MMOS. Those things dont worry me...but instancing the world map does. I think that's a great a ideas and it does improve the beginning player experience. But since starting to play Never winter Casually and doing the whole instance thing..it killed the whole mmo experience for me. I guess i just want the game to be truly open world...if anyone has any info to put my mind at easy would be great.