I've seen a bunch of posts about things people want in the game, and combined with Monday's social wsuplink, I figured now would be a good time to bring it up. What is everyone's thoughts on a Dungeon Finder? I know there are pros and cons to a tool like that (and in my mind more cons) but I want to hear discussion about it. One of the biggest arguments FOR having a dungeon finder is that it makes it much easier to find a group. Instead of being required to go back into town and spend 30 minutes spamming "LF Tank for [insert dungeon here]" you can just queue up and continue questing. In my mind this is a bad thing, it streamlines content too much so that there is no need for interaction anymore. Instead of asking people and interacting with them, you just press a button and forget about it till some unseen force ports you to the dungeon where your mute teammates silently fight monsters until the last one is gone. It effectively takes the multiplayer out of MMO. You might as well have 4 bots playing with you through a dungeon. A dungeon finder also allows for easier cross server raiding/instancing. This will lower dungeon times, lower "non-questing" times. In my mind, this hurts the community of each server (we'll leave the discussion for single server vs. multiple servers for later). This image is going to have some language so if you're offended by that just skip to below: When you have no repercussions (no one to tell others of your misdeeds), someone sees no problem with ninjaing loot or just being a general ass. Disregarding the porting method listed in the above point, having cross-server dungeon porting seems to be a bad idea, unless your whole goal is to streamline people as much as possible. I guess my biggest problem with dungeon finders is that it gets rid of the "grind" of finding people to instance with. It makes instancing too easy to just press a button and just forget about it, not to mention that it destroys any semblance of a giant world. "Oh you want to run a dungeon? I'll port you so that you don't ever have to find this dungeon by yourself and you never have to realize just how big the world is because you can just port there." Not to mention, that tanks/healers don't even need to leave the main cities... they can just open up a dungeon finder and level through that while just sitting there. I think it shows the health of a game when players don't even know where Uldaman is because they've never had to get there. But I do understand the hatred for the grind of having to find your own group. If you are going to have a dungeon finder tool, at the very least, you shouldn't port people to the dungeon, but rather you should still make them run there. This would keep the world seemingly large while still having a "community feel" because you're still traveling with them before the dungeon. But, JarNod, what's the point of instancing anyways then? You have to spend so much time to get to the dungeon, why wouldn't you just quest? Well, that's where the loot comes in. Can you level faster by continuing questing without dungeoning? Sure, but it's easier to level with some nice loot. The reward for the grind should be enough for people to want to do it. But without the grind, people feel like they didn't accomplish anything. But I want to hear everyone's thoughts on this.