Q: You mentioned that dungeons can appear, how will this happen? Will these be predictable events? A: We do several kinds. A common example is that a spaceship lands next to you and brings you somewhere else. Our engine lets us modify the terrain at runtime. That means we can have a dungeon entrance rubble up, have micro dungeons or even caves appear. In early development we had these things appear random. For example a spaceship crashes, guards start to come out and secure the area and a little dungeon inside the ship popped up. But players did not realize that this was happening dynamic, since the event had already happened when they were not in the area and players thought it was just normal static content. So we changed these events to be player started. The player interacts, and sees the cool thing happen and realizes that he caused this change and have him observe its impact on the game world. This is a just a snibbit of a interview with Jeremy Gaffney off of a fansite. You've probably already read it, but if not there is a link to the entire article in Wildstar News. Very good article.... Highly recommend.