Relax, the time you spend getting frustrated on the forum, you can get to level 15. Or even at level 10 you'd start seeing it. There will be death, there will be accident multi-pull, there will be one shots. You mentioned Diablo III, I know what you mean, I glass cannoned (literally, glass cannoned. One touch of ANYTHING kills me) to Inferno Diablo within 2 weeks of the game's launch, zombie bear + 5 cc/buff/escape short-medium CDs --- And I'm telling ya, you won't wait long until you start dying in Wildstar, especially if you're alone and you're going into caves and whatnot, easily overwhelmed if you're not careful. Class makes a difference too, Espers will find them dying or almost dying before lvl 10, spellslingers will have problem with the 35 m range pulling extra mobs in dense areas and they're next. Stalkers can just stealth past mobs and burst down some of them (not going to happen past level 10), medic can always run away and heal up, so they're not that bad, but if you're not careful extra pulls will still kill you. Warrior I haven't played so I won't comment on it, Engineer, if you just have a bruiserbot out and pull very carefully one by one (using electrocute instead of mortar, etc, make it very plain and simple), leveling won't be that hard. Multi-pull will still kill you fast though. If you want to practice for dungeon/pvp and whatnot and want to use high dps/burst setup for leveling, you'll be dying as an engineer too. Not as bad as the Esper, but you'll die. If you know what you're doing and you have the right skills on your LAS, you can solo the group 2+ mobs before 15. But later on, as you specialize more and more into your own role, it becomes nearly impossible. Also, dodge can be AMPed. Which means later on, when you have enough AMP points, you can put them into enhancing your dodge to either have effect or simply regen faster (in utility tree). Dodge in Wildstar is not an immunity frame like GW2 however, it is just a short distance teleport basically, targeted attacks/skills such as mob auto-attack will still hit you. In leveling, obviously you use dodge to get out of telegraph, you can also use dodge to kite the mob a little so that it doesn't come into auto attack range, or maybe even dodge out of his auto-attack range as he's about to hit, but it just doesn't do immunity frame. Any class can put in a good 10-15 seconds without taking damage if your LAS is setup for it AND you're on your toes. Beyond that, you'd take at least auto-attack damage, and that's why there are healers. In other words, you shouldn't be running out of dodges like crazy, 'cause you don't need to dodge everything that the mob does, sometimes it's better to use a defensive CD because that auto is going to hit you anyways so you try to mitigate the damage, sometimes it's better to sprint away to get distance (you get dazed if the mob hits you while you're sprinting so this requires timing too) which helps more in kiting compared to relying solely on dodge. Sometimes you cc, sometimes you teleport, basically dodge shouldn't run out constantly. Besides, when you're dodging you're not attacking. Glass cannon would only work in Diablo III because of, well, the cannon part. The longer you wait, the more chances that your skills are on CD when you need it, coupled with the more chances for you to make mistakes, and the higher chance you'd simply die. But all talking is just that, talking, including the examples that I'm speaking of. I really think you should simply level up a bit more and you'd see for yourself. As for the control, it's just not simple like that. Though I don't know if it works now, but allowing players to bind skill buttons to mouse button is certainly intended, that's why they designed and gave us the key binding interface to begin with. Bind your LAS 1 and 2 to two mouse buttons and put your spams in there if you'd like. The reason that it doesn't do what Diablo does is because it is a 3D camera, whereas Diablo is 2D and doesn't need camera steering. The reason that it doesn't do what FPS do (and Tera, Dragon Nest etc) is because the crosshair can be very awkward for people especially when it's an mmo and there's a lot of other things you do outside of combat. I've been playing Dragon Nest from mmmmmany years ago and it still gets awkward, so I can't agree with you that we should get other types of control. They will fix things and change things, but there is limited resource so it's gotta be on their own schedule, and I'd much rather them solve more game-impairing bugs and even class balance first. For the mean time, addons are temporary relief for those who want it immediately. It's not an "excuse" per se, Carbine never said "you can get an addon for that", it's the community talking about it and giving suggestions. More like "OK, you have a problem with that I can sympathize, here are ways you can deal with this problem for now". Now, having said that, I don't even agree in the first place that the "extremely simple" implementations you talked about are "obvious choices" (Talking about the camera issue). They're not. Debatable at best, and I'm going to go so far as to say that it's good riddence to get away from the FPS-mmo hybrid. They're not intuitive, they can get very frustrating, and they're awkward in an mmo even now, almost a decade after Dragon Nest brought that view point into the genre. If I want to play a FPS I'll go play a FPS --- Because in FPS games there's no constantly needing to switch back and forth between modes to chat/trade skill/check bags/equip gear/other things every time that my character moves even a step. Action combat has nothing to do with camera, example: GW2. Free aiming is the defining characteristic. In fact, there's only a handful of mmos with FPS like camera, such as Tera, Dragon Nest and now ESO. It was that way because that was nothing else before it, that was the first time that people tried to put action into mmo, and they came up with the hybrid. It's by far not the holy grail, not even close, it's the very first iteration of a hybrid system, and it simply treat it as that --- a hybrid, two independent modes, a trigger to switch between modes. Where 1 + 1 = 2, nothing more arise out of it, no innovation and really a rather lazy way of putting things together. Just not elegant design. It's like when two company merge, they'd keep them completely separate instead of taking advantage of each other's expertise and merging/getting rid of common departments. While that hybrid mode certainly didn't kill me, if there are new ways of tackling this interface I'm cheering them on, period. So it's not Carbine that you need to battle with if you want to change the fundamental camera/control style of the game, you'd first need to get through the rest of us players, see what we prefer. Having said that, I agree that the binding of LAS to mouse keys should be enabled (has anyone checked to make sure it doesn't?) but this is something that they'd likely intended to include into the game from the start, if they allow us to bind LAS keys to other keys, then they should have no problem allowing mouse buttons to be used. IF they can find a way to allow alternative camera/control styles to be added into the game without breaking any major components, that's welcomed too. Regardless of how much I don't like it, some people prefer the FPS type of camera, having that option for them won't hurt me. But again, Carbine needs to get around to it, and with so many things going on right now before official launch we just have to be patient. We're not saying that this isn't an issue, but just saying, there's an addon for that if you're really bothered by it and want it fixed IMMEDIATELY. What many of us DON'T agree is for Carbine to put off everything else and work on these "issues" first. You get a headache and we give you a pill to relieve the pain. If you keep saying "No! I don't want a pill! Just get rid of my headache!" there's not only nothing that we can do short of a miracle, it is also a direct slap on the face for everyone who tried to make suggestions in the first place. Not cool. If there's a button that Carbine can push that makes everyone happy I'm sure they'll push it, in fact 80% of the population on earth probably will do it. But things simply don't work that way. There ain't no product if there ain't no work, and there ain't no work if there ain't no time put into it.