What GW2 did wrong and shouldnt be added: Remove of Trinity: While good on paper it doesnt work in practise. It makes for much less strategial fight and often turns into chaos. Everyone tries to dps as much as possible, until they take agro, and then start running in circles until someone else does enough dps and takes agro and then starts running in circles. It makes the fights really dumb. It also makes it almost impossible to have any raids since you cant tell people to this and that, keep the tank up etc. No Gear Progression or Character Progression: Makes endgame really really boring, theres no goals except dressing your doll, i mean character, in a new dress. People use the "the whole game is endgame" but thats bullcrap, it doesnt have more content then a game with actual endgame. NO homing on skills: Actioncombat works well for melee classes. For mage and healer classes it doesnt work so well. If you as a mage jave a lot of ground target aoe skills, players or even npc enemies arent stupid enough to jsut stand in that big red circle while you kill them. No they run up to your face and hit you instead. The same goes for ground puddle heals, good luck making your whole team stand it getting hit by AoE. No homing on ST skilsl also sucks. Take a fireball, you shoot it at you enemy, what does he do? stand still and let it hit him in his face? no, he moves 1 step to the sde and the spell flies past him. Its a little bit easier for a Archer since arrows is harder to see and a bit faster. Ranged skills needs a bit of homing, and healing needs targetable distibution. Forcing People to go to lowlvl Areas: Unless you did ALL heartquests in all areas, it was hard to get enough exp to continue. It felt more like a job then fun going to areas you already outleveled. There were no rewards and you character didnt progress. Dont force people to go to Areas that are to low lvl for them.