1. Hey Guest! If you're more than just a WildStar fan and want to keep up on the latest MMO news, reviews and opinion pieces then I'd like to suggest you visit our sister site MMO Central

What I would love to see in Wildstar - Add what you want to see.

Discussion in 'WildStar General' started by Vyril, Jul 15, 2013.

  1. Vyril

    Vyril Cupcake-About-Town

    Joined:
    May 28, 2013
    Likes Received:
    58
    Trophy Points:
    28
    Location:
    Michigan
    I'll start of with some of my gaming background.

    I started my graphical MMO career with alpha Ultima Online. since that day in 93 I've been in love with MMOs. I've seen the good, the bad, and most definitely the ugly. There is not 1 AAA MMO I haven't played and I've played countless B titles.

    Ultima Online being my number 1 favorite MMO of all time because of the freedom you had (pre trammel) with crafting, combat, looting, exploring, PvP, housing, and player run events this made for an incredibly immerse gaming experience.

    DAOC by the far the best group based PvP combat ever. Maybe for the fact there was nothing else like it out there yet, but regardless I've never had so much fun playing against other players and with others to complete our goals.

    SWG the best parts would have to be the crafting, housing, and their sandbox elements.

    WoW vanilla PvP and PvE content is what hooked me for 5 years+. I ran a very successful PvE and PvP guild on Bloodhoof. To me I felt WoW got to easy / watered down and I slowly slipped away and just ended up not playing anymore.

    Since then I've played all the major and minors to release in the last 6+ years. Nothing has seemed to catch the aspects of what I like in MMOs and wrap it all together since WoW. Wildstar has a lot of these elements already inplace which couldn't make me happier but now these are things as a veteran MMO player would like to see in Wildstar.

    TL;DR

    I've played alot of games and know alot about them.


    On to the point of this post.

    Things I'd like to see Wildstar have that kept myself and others interested and enjoying other MMOs.


    1. RAID CONTENT!!!!! - All caps for this. Why? Well nobody has done raid content that's worth a damn since WoW. You'll say there is raid content in Wildstar whats your point? Well it's not just raid content. I'm looking for REALLY good raid content well polished and designed to keep us trying each and every night. To get that THRILL of beating the boss for the first time and hearing everyone over voice comms cheering with excitement. I know this is in their plans and I'm really excited. It wouldn't be a list without it.

    2. World Bosses. I believe I read somewhere each zone will have scaling world bosses. I'd like to see Eldar game world bosses that don't scale. That are tuned for atleast 40 man capped players. On top of this I'd really like to see multiple world bosses. With special spawning restrictions, ie. time of day, gather multiple items to collect then put together at a location to spawn the boss, world nodes need to be activated all at the same time. These are just some examples. There seems to be an allure for doing "raid" content for others to come and watch. Not to mention on PvP servers the thrill of trying to defeat a boss while the enemy is in the loom. You can argue with me all day about griefing but to me I think that's what makes it interesting in the first place.

    3. Dungeons (multiple sections)

    a. Diverse and Numerous dungeons. At elder game give us lots and lots of dungeons to play in. Not just hard modes. I love to tackle content with my friends in 5 man groups and jumping from dungeon to dungeon makes it really easy to not get bored of the same 5 dungeons while doing this.

    b. Faction influenced dungeons. This is kinda part dungeon and part PvP but I think it is an amazing concept. In brief you will have a zone in the world (elder game) where both faction enter in the center is a "dungeon". Each side will compete to take this over. This can be done by using Paths, crafting, PvP combat, PvE combat pick and choose which you like or use all. (IMO ALL hehe).

    Examples: Settler builds defenses for their factions "base camp" at the dunegon. Soldier find his nodes to kill monsters. Scientist unlocks the "keys" to the dungeon (puzzles). Explorer has to climb to the mountain tops to scout out the area.

    PvP you could go to the point of having to destroy each others base camps and fight each other off.

    Crafting could use some weapons to upgrade NPC guards.

    You get the idea i won't go in full detail unless somebody really wants me to.

    The dungeon itself could be something like a research lab so when your faction takes over you have to "clear" out the opposite faction from doing it's research so your side can do the same.

    I get this idea mainly from Darkness Falls in DAOC. If I knew more about the tools they have in game and how they work I could elaborate more.

    c.Large Non instanced Dungeons. This idea comes from Ultima Online and DAOC. You see a hole in a cave wall. You decide to walk inside and find out its multiple tunnels, paths, and levels of monsters. The farther you travel the harder the monsters get. Random Elite - Mini bosses. That have higher chance to drop better loot. This content can be solo to even group sized. Where this area almost feel like a Fighting game set on Survival mode. Sometimes you just want to see how far you can get "exploring". This old original dungeon crawl can bring a whole different feel to exploration. Don't forget this is not instanced. Anyone can walk up on you at any time.

    d. Per Dungeon Stats. If you played Neverwinter you know what I mean, but lets take a little bit further. Some flashy graphics cool sounds and some decent rundown of stats. Completion time, damage, healing, damage taken.

    4. NO to Flying Mounts. I know my post is what would you love to see in Wildstar well this is an exception why? Because I want to see more open world pvp. if you add in flying mounts this takes away from ever running into anyone on land. WoW broke open world pvp with flying mounts.

    5. Vanity pets. I would love to be able to get vanity pets that I can leave on my housing plot to run around and "populate" my house or land plot. Then at some point be able to battle other vanity pets. (yes I know wow has that)

    6. Pet Arena Plug. I just thought of this one while writing the previous. A plug thats an arena for pets.. Rowsdower I choose you!

    7. Housing PvP Options. I would really really like to be able to battle my friends on my plot of land. You will most likely be able to duel at your house but I'd like to be able to fight 2v2 or 3v3 just for the heck of it.

    8. Bounty Boards. SWG and Ultima Online. PvP servers only?? You can pony up cash for others players to hunt down your target. Gives some infamy and creates community relations with a common "enemy".


    This is just a few ideas I've come up with. I'll look to add more after work. Enjoy and post your thoughts as well.
    Sapien, Reiyhn, Lookeba and 1 other person like this.
  2. Extatica

    Extatica Super Cupcake

    Joined:
    Feb 17, 2013
    Likes Received:
    2,884
    Trophy Points:
    113
    Location:
    Z-Lab
    I'll just leave it with the ''oh so'' original: Welcome to the WSC family, hope you enjoy it in here as much as i do :D
    Reiyhn likes this.
  3. Sol

    Sol Cupcake-About-Town

    Joined:
    Apr 23, 2013
    Likes Received:
    28
    Trophy Points:
    28
    I love Wintergrasp style areas where you can compete for raid bosses and it still persistent after the event and you can engage in some open world pvp activity.
  4. Vyril

    Vyril Cupcake-About-Town

    Joined:
    May 28, 2013
    Likes Received:
    58
    Trophy Points:
    28
    Location:
    Michigan
    Thanks,

    I've been watching these forums for a couple years didn't get the urge to post til recently. Everyone here has been great to each other hope i can add to that.
  5. Fingers

    Fingers Cupcake-About-Town

    Joined:
    Jul 16, 2013
    Likes Received:
    114
    Trophy Points:
    43
    Hi.

    My first experience MMO was also Ultima Online, a game I have many fond memories of :) . I have also played Everquest 2, Lotro, Runes of Magic and World of Warcraft in all but Cataclysm, and more recently Neverwinter.

    What I would really like to see as well as raids are the kind of open dungeons that Vyril makes reference to in his post. In UO these were open affairs where the difficulty in creature strength increased the deeper you delved. And the lure was the gold and potential for powerful loot drops that could be acquired from more powerful foes.

    Open instances were also available in Everquest 2 where you would see several teams fighting through mobs that had a very fast respawn time (this was also true of Ultima where the respawn time was even quicker). If done well these dungeons can provide many, many hours of fun for players and also provide memorable adventures. An example:

    I remember striking up a friendship with a group of players who one day invited me to the Ruins of Varsoon. I was a healer (Templar) and several levels below them. But they needed a healer and were looking for something random to do for a couple of hours. I always remember it as a horrific but enjoyable place. Anyway, to cut a long story short I died and couldn't get back to my corpse without dying. But after a few more deaths they came up with a plan: the tank quickly took the mobs and the group Bard gated us away to safety. It was epic, probably one of the best adventures I had in any MMO. Ever.

    If you are looking to provide Sandbox elements or single player content that is challenging and quite apart from the theme park side of the game, perhaps as an alternative for players who don't wish to raid or can't for whatever reason then perhaps these might fit the bill. Maybe crafting resources could be found in them. The biggest challenge I can see in having these is keeping them relevant: UO used a skill based system so such places weren't rendered redundant through leveling. Anyway, I'd love to see these :).

    While playing Runes of Magic, which had some great ideas (especially with regard to enhancing gear via stats taken from gear drops), I really got very heavily into their pet system. It was extremely hard work - frustrating but rewarding. I would really like to see pets like these in Wildstar as they are pretty amazing. And, more importantly, a lot of fun. I do, however, understand that a keen eye needs to be kept on balance but perhaps an allowance could be made and suitable caps imposed to accommodate such a feature. I can't stress enough how much enjoyment I derived from working on developing my pet.

    I would like to see a fun crafting system that does require lots of work - I truly hated the Warcraft crafting system more than any other crafting system I have seen. It felt more like a mandatory exercise in maximising performance than anything else. Gaming friends of mine often make reference to SWG as being the best crafting system they have seen but having not seen it I can't comment.

    I prefer not to see flying mounts because it trivialises the world, makes it seem smaller.

    And I would also like the world to be a far more dangerous place. I have heard many people commenting on this for some time and agree wholeheartedly. I would like to see world mobs as a challenge rather than something easily killed to satisfy requirements for a quest.

    One thing I would love to see is resource nodes that have a chance to cough up rare items. I used to spend hours gathering in Everquest 2, for rare mats - even though I recognised that the droprate was very low. Most dull exercises can suddenly become very interesting if there's a slight promise something might present itself quite unexpectedly.

    Finally, whilst I'm not completely against non consensual world pvp, I think it would most likely persuade probably all my gaming friends not to play the game.

    Regards.
    Vyril and RedSam777 like this.
  6. Bigal007

    Bigal007 Cupcake

    Joined:
    Jun 9, 2013
    Likes Received:
    7
    Trophy Points:
    8

    Nothing original here, move along.
    RedSam777 likes this.
  7. Splash

    Splash New Cupcake

    Joined:
    Jun 16, 2013
    Likes Received:
    15
    Trophy Points:
    3
    Location:
    Somewhere
    Almost every game I have played since WoW I have had one disappointment above all others. A lack of variety in armor and weapon styles. I want to look unique; even while leveling. The ability to put together a look for my character is really something I want. If after about 10 levels into the game if I find that every piece of armor I pick up looks exactly like the piece I had on, I lose some of my enthusiasm for continuing to play the game. Neverwinter was the last game I played that did this. The sameness of all the gear was so distracting (along with the fact that the robes were nothing but shirts, but that's another rant). I am one of those people that when a new piece of equipment drops will inspect it because I want to see how it will look on my character. Imagine my disappointment when that new higher quality item looks the same as the lower quality item I have on. The only difference is the stats. Stats are nice and all; call me superficial, but what I want to see is a visual difference in the stuff that is dropping. It's the first thing I do when presented with a new shiny. What does it look like? If it looks like the brown shirt I started with then what's the point. If all I cared about was the stats I'd go play a spreadsheet.

    Oh and of course if there is a large variety of gear styles then you have to have an appearance tab or some way to present the look you want while being able to use the best stat gear, because I may be superficial but I still want to kick butt.
    Vyril, Kookieduck and RedSam777 like this.
  8. Scarzi

    Scarzi Cupcake-About-Town

    Joined:
    Jul 16, 2013
    Likes Received:
    32
    Trophy Points:
    28
    To this day I have yet to see an MMO replicate the success of the political system in Nexus: The Kingdom of Winds (which btw is the oldest MMO and still going to this day.) They had entrusted members of the community to run classes aka subpaths (talking with the devs about what should be added for them or should be changed). Hosting PvE and PvP events. Enforcing good manners. (select members would be judges) and if you were being a negative nancy or harassing they had the ability to lock your account in jail for X time as they seemed fit and it worked very well. This game to this day is light years ahead of how to keep the community involved, unfortunately its prime was when dial up was still the most common connection to the internet meaning MMOs were not even on the radar.
  9. King Smaals

    King Smaals New Cupcake

    Joined:
    Jun 1, 2013
    Likes Received:
    10
    Trophy Points:
    3
    Location:
    Washington DC
    What do I want to see? A successful game and a good time. I'll leave it up to the Devs to package it how they wish... I'm just along for the ride.
    FlamingRuby likes this.
  10. Anstalt

    Anstalt Cupcake-About-Town

    Joined:
    May 30, 2013
    Likes Received:
    58
    Trophy Points:
    28
    Location:
    UK
    I think I've come to the conclusion that an MMO will never be made that meets my "standards" and so the best I can do is argue my points before games are released so that, hopefully, the game will avoid some stupid pitfalls.


    In terms of design philosophy, there are two things that have consistantly annoyed me about MMO design and, unfortunately, don't really seem to be going away.


    1) Progression vs Redundancy

    Modern MMOs are simply too linear, but the issue really grates when it comes to endgame. I HATE linear endgame content! Tiered raids and tiered gear just sucks ass in my opinion. It reduces the amount of meaningful content that you can do at any given time, forces you to grind the same content over and over and doesn't really even achieve its primary purpose: providing you with a sense of progression.

    I'd much rather see horizontal progression, "comparable incomparables" and the like. I'd like to see more open ended games with sandbox features, less reliance on tiered progression at endgame. My two favourite MMOs (so far!) have been SWG and LOTRO, both of which used horizontal progression to great effect.

    2) Emergant Gameplay

    In laymans terms, this is all about how many different ways you can experience the same game. When developers talk about "depth", this is what they mean. Modern MMOs are just too restrictive for my liking and generally, once you've picked your class, you are locked in to a single way of playing the game. Whilst being uber restrictive allows for stricter control of the variables and thus finer balancing of content, it just gets boring to me.

    Humans are ultimately changable people, we suffer from moodswings and changes of heart on a very regular basis. If a game locks you down to a restricted way of playing a game then that person is more likely to quit once they've had a mood swing / change of heart. If the game offers multiple ways to play then when a player has a mood swing, they can just change their playstyle and continue playing.

    SWG achieved tons of emergent gameplay by allowing you to level up / swop classes and skill boxes whenever you wanted on the same character. So, when i started that game I chose to be a pikeman (following my darth maul fantasy!) but when that became boring I learned the other melee skills, having a lot of fun as a TKM for example. when the solo/tank build got dull I switched to being more of a support character, leveling up scout and ranger and medic so that I could lead squill farming groups and focus on socialising. When that got boring I started focusing on the Jedi grind.

    LOTRO was less emergent but still enjoyable. Each class had multiple "good" builds and in that game, there was no "right" way to play, all playstyles were useful. So, my class was the captain. I could spec to be DPS, healer, tank, buffer or pet class! The way you spec drastically changed the way the class played so that when I got bored with one way, I could switch to another and continue to have fun in the game with my friends.




    Now, with Wildstar, I think that the LAS will lead to lots of emergent gameplay but also shorter time to boredom (lots of different ways to play, but each way to play is easy to learn). However, I am pretty sure that Wildstar is following the tiered gear / tiered raids route so I'm not going to win there. If I do end up buying the game then it is looking like I'll just focus on PvP as I just cant be arsed with another pointless gear grind treadmill at endgame. It is poor game design that appeals to just a few people whilst alienating a much larger percentage of the playerbase.
    Kookieduck likes this.
  11. Fingers

    Fingers Cupcake-About-Town

    Joined:
    Jul 16, 2013
    Likes Received:
    114
    Trophy Points:
    43
    I agree :) . From prior experience with friends and guildies in games such as Wow and RoM I know character appearance is very important to a lot of people. Countless hours of gaming can be provided for people pursuing unique looking items who may chase them in the same way as others seek out powerful weapons and armour. I played GW2 for only a couple of weeks but from what I had read that game placed alot of emphasis on skins.

    I'm currently logging on Neverwinter for an hour or two each day and have witnessed, first hand, the lack of variety in armour appearance. We're all running around like a colony of penguins :p.

    What would be really nice to see is not only more effort put into the appearance of items but some forethought when creating them on how those appearances will visually interact with existing items.

    It would also be nice to be given an option to customise armour in keeping with one's guild, that goes beyond tabards.

    On top of all this it's an interesting pursuit that in no way interferes with balance.

    Regards.
    RedSam777 and Kookieduck like this.
  12. kongpong

    kongpong Cupcake

    Joined:
    Jul 5, 2013
    Likes Received:
    76
    Trophy Points:
    18
    Location:
    AR
    Competition Dungeon:
    Envision this maybe as spawn opposite faction groups on different paths of an instance having them trying to get to an End Boss the fastest. Lorewise maybe to collect some kind of material that our factions need on Nexus.
    Would have to mirror the instances on both sides but maybe change the boss names but then which ever group makes it to the end the fastest gets to take on the last boss…and if both teams get there make it so whoever gets their 1st gets to take on the boss but if they wipe...the other team gets ported in to have their shot. (or maybe not)
    Something along those lines so we can build more tension between the 2 factions.
  13. Crybone

    Crybone Cupcake-About-Town

    Joined:
    Dec 10, 2011
    Likes Received:
    49
    Trophy Points:
    28
    Location:
    Norway
    Real Puzzles - As a part of scientist or explorer path.

    I mean challenges beyond the combat, challenges which is a little tricky, and requires some dedication to solve. I think a good example of this would be the new Tomb Raider game, where some rooms had platform puzzles aka. move objects, timing.

    It could be more advance like inspecting an object (scientist), and discover clues to the puzzel ahead.

    -

    W* already have a great 3D engine in housing. Why not add that technology into a 360 degree object examination - zoomed in - like in new Tomb Raider. Maybe add a little tool where you can wipe dust etc from the object.

    Things like this materialize the world. things like this is something I've yet to see a MMO's explore.
  14. vicksen

    vicksen Cupcake

    Joined:
    Jun 16, 2013
    Likes Received:
    40
    Trophy Points:
    18
    Depending upon how we define MMO, you may be right. But I submit to you Legends of Kesmai, which released in 1996 (same year as Korean release of Nexus, but two years prior to its NA release).

    @OP's #4. I totally agree, but ONLY if flying mounts are implemented in the same way as in previous MMOs (the way where you're basically swimming through the air). I think that the storyline in W* has the potential to create a flying-mount system that is disadvantageous enough to encourage ground travel in most areas, while still having a benefit when traveling cross continent.
    Vyril likes this.
  15. Goodwin

    Goodwin New Cupcake

    Joined:
    Mar 29, 2013
    Likes Received:
    22
    Trophy Points:
    3
    - A PvP ranking system like in vanilla WoW. Where it was actually pretty hard to hit Grand Marshal/High Warlord.

    - Proper, fun, hard, rage-worthy Open World PvP.

    - Fishing (with a WildStar twist, I'm sure they'll think of something awesome). Damn them if they don't add fishing! :sneaky:

    - No flying mounts.

    - Fun content; lots and lots of mine games/puzzles. The small things are actually the things that really stick out imo, it's what keeps players interested. PvE and PvP is fun but I'd like to do nonsense nobrainer stuff inbetween.

    - Already mentioned before, but: 2v2/3v3 dueling would be pretty neat. Although Arenas already somewhat do this. It's not something they should focus on right now imo, perhaps in a later patch.
  16. Xlugon Pyro

    Xlugon Pyro Super Cupcake

    Joined:
    May 12, 2013
    Likes Received:
    1,640
    Trophy Points:
    113
    Location:
    Mars
    Well designed, challenging raid encounters within lore-rich, beautiful environments that give out even more delicious looking gear!

    Solid PvP system with a variety of BG maps/types, rated/ranked BG PvP progression, rated arena PvP progression, and the ability for all classes to be competitive in PvP.

    Lore-rich world with GREAT aesthetics and races that you could fall in love with.

    Character customization options that offer a large breadth of choices and fit all types of personalities and tastes, allowing us to create characters that we can immerse ourselves in immediately upon creation.

    Racial mounts similar to how WoW has done it, in addition to all sorts of other mount types. A wide variety of creatures to ride on! I'm okay with flying mounts too.
  17. Vexed

    Vexed Cupcake-About-Town

    Joined:
    Jun 25, 2013
    Likes Received:
    69
    Trophy Points:
    28
    Location:
    Leicester, UK
    Badass legendaries that take time, dedication and skill to obtain. Oh, and also as rare as rocking horse <REDACTED>.
  18. Kookieduck

    Kookieduck Cupcake

    Joined:
    Jun 28, 2013
    Likes Received:
    9
    Trophy Points:
    8
    Your 'stats/spreadsheet' comment is something I started hating about WoW. Suddenly it was only gear that mattered and rotation or exp counted for not much. I don't want to have to constantly study third party web pages to keep up with my class! I should be able to learn my class by playing my class! Also, suddenly I was expected to know everything about a dungeon before I ever even played it! Where's the fun in that? Surprise and exploration is part of the fun for me. Elitist jerks started ruining the game for me and I don't mean the website.
    Kataryna and RedSam777 like this.
  19. Kookieduck

    Kookieduck Cupcake

    Joined:
    Jun 28, 2013
    Likes Received:
    9
    Trophy Points:
    8
    I love flying mounts. They don't trivialize the game as much as walking the same terrain over and over. As for PvP, well this type of game is about more than kill, kill, kill. Hence the classes other than warrior! Pure freedom and fantasy has its place too! And who hasn't fantasized about the freedom of flying? : )
  20. Kookieduck

    Kookieduck Cupcake

    Joined:
    Jun 28, 2013
    Likes Received:
    9
    Trophy Points:
    8
    I would love to see Wildstar resist becoming a pretty fps game and keep the fantasy part strong. Also, I would like it to resist making the game similar to a Marine boot camp experience. Save some culture and philosophy. Remember 'Be kind to those less fortunate.' and 'How May I help?' Those types of comments added a richness and depth to the game that @$&$&! never will. Everybody can curse.
    RedSam777 likes this.

Share This Page