I'll start of with some of my gaming background. I started my graphical MMO career with alpha Ultima Online. since that day in 93 I've been in love with MMOs. I've seen the good, the bad, and most definitely the ugly. There is not 1 AAA MMO I haven't played and I've played countless B titles. Ultima Online being my number 1 favorite MMO of all time because of the freedom you had (pre trammel) with crafting, combat, looting, exploring, PvP, housing, and player run events this made for an incredibly immerse gaming experience. DAOC by the far the best group based PvP combat ever. Maybe for the fact there was nothing else like it out there yet, but regardless I've never had so much fun playing against other players and with others to complete our goals. SWG the best parts would have to be the crafting, housing, and their sandbox elements. WoW vanilla PvP and PvE content is what hooked me for 5 years+. I ran a very successful PvE and PvP guild on Bloodhoof. To me I felt WoW got to easy / watered down and I slowly slipped away and just ended up not playing anymore. Since then I've played all the major and minors to release in the last 6+ years. Nothing has seemed to catch the aspects of what I like in MMOs and wrap it all together since WoW. Wildstar has a lot of these elements already inplace which couldn't make me happier but now these are things as a veteran MMO player would like to see in Wildstar. TL;DR I've played alot of games and know alot about them. On to the point of this post. Things I'd like to see Wildstar have that kept myself and others interested and enjoying other MMOs. 1. RAID CONTENT!!!!! - All caps for this. Why? Well nobody has done raid content that's worth a damn since WoW. You'll say there is raid content in Wildstar whats your point? Well it's not just raid content. I'm looking for REALLY good raid content well polished and designed to keep us trying each and every night. To get that THRILL of beating the boss for the first time and hearing everyone over voice comms cheering with excitement. I know this is in their plans and I'm really excited. It wouldn't be a list without it. 2. World Bosses. I believe I read somewhere each zone will have scaling world bosses. I'd like to see Eldar game world bosses that don't scale. That are tuned for atleast 40 man capped players. On top of this I'd really like to see multiple world bosses. With special spawning restrictions, ie. time of day, gather multiple items to collect then put together at a location to spawn the boss, world nodes need to be activated all at the same time. These are just some examples. There seems to be an allure for doing "raid" content for others to come and watch. Not to mention on PvP servers the thrill of trying to defeat a boss while the enemy is in the loom. You can argue with me all day about griefing but to me I think that's what makes it interesting in the first place. 3. Dungeons (multiple sections) a. Diverse and Numerous dungeons. At elder game give us lots and lots of dungeons to play in. Not just hard modes. I love to tackle content with my friends in 5 man groups and jumping from dungeon to dungeon makes it really easy to not get bored of the same 5 dungeons while doing this. b. Faction influenced dungeons. This is kinda part dungeon and part PvP but I think it is an amazing concept. In brief you will have a zone in the world (elder game) where both faction enter in the center is a "dungeon". Each side will compete to take this over. This can be done by using Paths, crafting, PvP combat, PvE combat pick and choose which you like or use all. (IMO ALL hehe). Examples: Settler builds defenses for their factions "base camp" at the dunegon. Soldier find his nodes to kill monsters. Scientist unlocks the "keys" to the dungeon (puzzles). Explorer has to climb to the mountain tops to scout out the area. PvP you could go to the point of having to destroy each others base camps and fight each other off. Crafting could use some weapons to upgrade NPC guards. You get the idea i won't go in full detail unless somebody really wants me to. The dungeon itself could be something like a research lab so when your faction takes over you have to "clear" out the opposite faction from doing it's research so your side can do the same. I get this idea mainly from Darkness Falls in DAOC. If I knew more about the tools they have in game and how they work I could elaborate more. c.Large Non instanced Dungeons. This idea comes from Ultima Online and DAOC. You see a hole in a cave wall. You decide to walk inside and find out its multiple tunnels, paths, and levels of monsters. The farther you travel the harder the monsters get. Random Elite - Mini bosses. That have higher chance to drop better loot. This content can be solo to even group sized. Where this area almost feel like a Fighting game set on Survival mode. Sometimes you just want to see how far you can get "exploring". This old original dungeon crawl can bring a whole different feel to exploration. Don't forget this is not instanced. Anyone can walk up on you at any time. d. Per Dungeon Stats. If you played Neverwinter you know what I mean, but lets take a little bit further. Some flashy graphics cool sounds and some decent rundown of stats. Completion time, damage, healing, damage taken. 4. NO to Flying Mounts. I know my post is what would you love to see in Wildstar well this is an exception why? Because I want to see more open world pvp. if you add in flying mounts this takes away from ever running into anyone on land. WoW broke open world pvp with flying mounts. 5. Vanity pets. I would love to be able to get vanity pets that I can leave on my housing plot to run around and "populate" my house or land plot. Then at some point be able to battle other vanity pets. (yes I know wow has that) 6. Pet Arena Plug. I just thought of this one while writing the previous. A plug thats an arena for pets.. Rowsdower I choose you! 7. Housing PvP Options. I would really really like to be able to battle my friends on my plot of land. You will most likely be able to duel at your house but I'd like to be able to fight 2v2 or 3v3 just for the heck of it. 8. Bounty Boards. SWG and Ultima Online. PvP servers only?? You can pony up cash for others players to hunt down your target. Gives some infamy and creates community relations with a common "enemy". This is just a few ideas I've come up with. I'll look to add more after work. Enjoy and post your thoughts as well.