hahaha parody title. Because really, did we need another thread about pvp and raiding? Not likely, but we could always use more threads about roleplaying! 1% and all that. So I'm going to make this short and sweet for the people who can't go five minutes without talking about raid sizes and epic gear. (I kid I kid) So, here is a TOP 10 LIST OF VYVER'S RP THINGS..IDEAS...STUFF that he mainly stole from City of Heroes but man that game was awesome and would be nice to have. Some of this has been hinted at, shown, or at least mentioned. But hey, what are forums for but repeating the same ideas over and over again. And, to make it easier I'll list these items from easiest to hardest to implement, whether it's just "development time" or "entire restructure of game". Nah, unorganized list it is! 1. Chat channel coloring. Seriously just being able to either a) easily tell what channel someone is speaking on by color or b) easily change channels by clicking a colored chat tab. 1a. Chat channels. I mean this is a given but I feel like covering my bases here. The ability to create custom chat channels and be able to invite/block people from them, and set a "message of the day" is important. 2. Customizable chat bubbles. Example, the ability to change the color of the text and background of the chat bubble so you can easily look up and see who's talking by color alone. 3. Emotes. A lot of them. Ranging from silly to serious, I'm not just talking about dance emotes to keep you entertained while waiting for the LFG tool either. Everything from finger pointing to groveling, excited jumping to shoulder shrug. 3a. Emote macros. Nobody wants to search for a specific emote every time they want their character to shrug. And it's incredibly off putting for a roleplayer in front of you to have a 20 second delay between speech and action. Letting us bind emotes and speech to keys would be an amazing help. 3b. Chat emotes. For instance, /e sits down = Vyver sits down. And wouldn't be displayed in a speech bubble. 4. Universal Guild uniforms. Uniforms are a <REDACTED> to do with a loot based game, even with costume slots. Having all 30 members of your guild go out and look for that one hat they need to blend in is a horrible way to spend their time so why not allow guild uniforms use a specialized costume slot that allows all members to wear the same outfit no matter if they have the pieces or not. 5. Faction/Path specific nonchalant costume pieces. Yes, that +5 skull spike of doom armor is awesome, but sometimes people like to dress down for their jobs. So why not release items that have no stats or abilities to speak of that merely make us look the part. Soldiers get armor, scientists get labcoats, settlers get space-overalls. And then on top of that have Dominion/Exile uniforms for people to wear as well. 6. Guild Housing. No, not Warplots. Something less active. Mainly just larger (much larger) housing with an increased number of rooms and abilities. We've talking about raid teleports, why not individual zone teleporting, item vault, meeting rooms, training areas etc. Nobody likes hearing "hey, we're meeting in X zone in 15 minutes" when X zone is 3 transatlantic flights away. You can argue till you're blue about how being able to teleport across zones makes the world feel smaller, but hey, that's the nature of teleporting. Not to mention guild-sized farms and mines etc. 6a. Being able to deck your guild hall out in your guild colors, with banners, signs, flags etc. 6b. In the event of no guild housing, the ability to set permission for individual housing to allow guild members onto the property. That way we can create a guild mule and make his house the guild fort. Okay, now we get into the really "wow this is never going to happen but I might as well type it out" 7. Flexible levels, also known as "level scaling", In city of heroes, you could physically lower your level to tackle lower level content at intended difficulty. Not only did this have a HUGE impact on the contents longevity (the devs could pretty much just make content for any level range and not have to worry since everyone could do it) but it also allowed people to form groups and roleplay through content without having to worry about their one level-capped friend steam rolling it for them. This meant that nobody ever missed out on any guild activity because they were at too high/or low of level. 8. User created missions. Just throw in some interior maps, some monsters, let us customize the dialog and we'd be peachy keen. No rewards necessary. 9. Cross Faction Communication. I think I've said as much as I'm going to say. Being able to communicate across factions is more important than your need to be free of consequences for your actions. Especially if there's going to be neutral zones. 10. SITTING. Something you apparently need a blue moon, a bottle of fairy farts, two grasshoppers mating and an issued apology from EA to create! I don't care if my Draken tail clips the chair, I can look past that easier than not being able to sit at all. 10a. Different sitting positions. For instance, one where your character leans forward menacingly, a relaxed pose, and a strict official pose. So, there you have it. My major additions to RPing I would like to actually see in an MMO these days instead of having everything not pertaining to raiding and pvp be swept under the rug until those two get "fixed" but who are we kidding those never get "fixed". Any other ideas RPers have?