All the posts i have seen, seem to point towards the usual Need-Greed system. So why Wildstar, a game taking the best from most MMOs, not using the system which made GW2 so friendly and made the community be helpful to each other. Whenever you are out there fighting in the game, most people would randomly stop to help you. In most of the other MMOs people just ignore you and move along in addition to the grieving, etc. caused by the loot system. The system in GW2 just worked so well and everyone would be happy after a dungeon run not just the ones who rolled big on the loot. There would never be any frustrations caused by griefers from dungeon runs in GW2 as well. I would honestly like the devs to reconsider this if they can. If you guys feel like i am wrong or that there are actually any benefits of the age old loot system, discuss it below please.