I was pretty excited about this. I attended two of the panels. I played three times. The first time, I didn't realize there was a challenge, and I stopped playing and stepped aside so others could try it. The second two times, I accepted the challenge and won each time, first as the Spellslinger and second as the Esper. Both were great, but the Spellslinger was incredibly fun to play. The fun was put back into combat for me, and that's an accomplishment. If anybody noticed, I was the one there on Sunday who had the modified Wildstar shirt tied on the side. (The medium was too big for me, even after a washing, so I sliced and diced and reconfigured it to fit and show a bit of skin. Because, dammit, I wanted to wear it proudly!) I asked a lot of questions, but of course most of them can't be answered yet or are covered in other material here. No info on release plans, timing, crafting, cost, how many races, classes, etc. There was a comment about how they'd love to not have to charge for things like server transfers (to make it easier for you to play with your friends), but apparently a lot of games make a lot of money through services like that, so it has to at least be considered. One of my big concerns was how players from different paths can interact and enrich each others' experiences, and they did address it and showed they've already put a lot of thought into it. I love the philosophy of the Carbine team and how they're approaching this. I just hope it lives up to our expectations. Can hardly wait for the beta!