Discussion in 'WildStar General' started by Zap-Robo, Aug 31, 2012.
First thing I've seen so far (from 3min 26secs)...
More as I have/find it.
Superb thanks Zap
I know by heart how they start their interview now lol. Thx Zap u rock
No new information after watching it the 1st time. But hopefully we can see some other videos later.
Well, that video -was- just a recap to get new people up to speed.
Thanks Zap, always good to see a dev talking about the game, even if it is all known stuff. However, what is that Eldan device called? Something of Air? I couldn't understand the first word.
It was "The Focus of Air" in Galeras. I suspect that is the name for what gets described as the L60 Dungeon in the GC2012 GameTrailer footage - the large floating Eldan logo. One second...
Very cool. Thanks again Zap!
TenTonHammer has a report
Nothing new here for the Rabid WildStar Fanatic Another nice recap though.
Wonder what that first machine is, it looks like something is inside like a transport type of thing.
What is so important to see is that every journalist who walks away from the game is impressed with it. To me, this shows a sort of (pardon the cliche) visceral enjoyment of the experience which can sometimes be lacking -- especially among those who have become so jaded as to the whole MMO experience.
Agreed..... Seeing the positive feedback from old hand mmo'ers is better than any hype that Carbine can spin but, at some point soon they will have to market the game a little more aggressively if nothing more than to get the word out.
agreed, its nice to see such positive comments about Wildstar, Carbine seam to be playing this very cool and that could work out well for them IMO.
Massively has a nice little article up! More of what we know, but it's still a fun read!
Original article posted by Evion. http://i.massively.joystiq.com/2012/09/01/pax-prime-2012-wildstar-presentation-and-qanda/
Oh yes please..... Swtor was such a disappointment after they made such a big deal out of their choices. I'm not saying for Carbine to try and tackle that type of character involvement but, to have something you do actually matter in story progression would be great.
I think you're good unless they do "a,b,c" quest directions lol, one would hope they learn from others mistakes.
RPGamer has posted the PAX press demo. Haven't watched it yet, but I think it's about the same as from Gamescom, but this time with Chad Moore doing the talking!
Just watched the demo and QnA. They seemed really guarded even when discussing some previously released info.
What I gathered...
Autoloot is in.... I noticed that (visually) during the demo section.
This is the second time I have heard 60 being referenced as level cap.
Pathing content being enabled through grouping sounds interesting.
Thanks for the link starspun I enjoyed both videos.
Just want to clarify here, since there are a few differing definitions of "autoloot." The current way our system works is that enemies explode into (visible) loot when you kill them, and you can then press a key ("V" by default) to suck up all the loot in the area. Obviously subject to change, but boy do I love the "V for Vacuum" button.
I think I've figured out what race Chad prefers.