MMORPG.com: What is the most exciting thing about WildStar? Chris Hager: It's depth. By depth I mean real depth. We've played all other MMORPG's and we know we need true depth and enough content for players. This is something WildStar has and we're very excited to see players experience it. MMORPG.com: Can you tell us about one of the boss fights in WildStar? Chris Hager: There's about three or four of these fights in the hands-on content we have on the show floor. Some of them are big bosses that pop up that all players can join together to fight. One example is a giant robot with missiles and beams. The key there though is what we do with boss fights. It's about killing them skillfully, not just killing them. The more puzzles you can solve in a boss fight (dodging, etc) the more you gain as far as experience rewards and also better loot rewards. So I want to explain this a bit better. Let's say you kill a boss first, you get rewarded for this--same if you're in a really awesome guild that kills said boss the fastest. We reward those kinds of things. MMORPG.com: Which area in WildStar do you feel is the most breathtaking to look at? Chris Hager: There's a whole bunch of areas. One of the cool things about being an explorer is that you usually end up on the top of mountains and the like, so the more you do that, the more you get access to it. There's a really pretty zone just after the newbie area we're showing on the show floor which has big mountains, and low gravity, which takes big chunks of the ground which are floating around. MMORPG.com: Why the name WildStar? Chris Hager: It's because there's a western space vibe with the game that's FireFly style. It's the wild frontier of space. The planet itself had the most powerful race on the universe on it, but they disappeared. The planet was under guard with powerful defenses, shooting down anyone flying by. And now the defenses are gone, so everyone can figure out the mystery of the planet and what happened. MMORPG.com: Where do you see WildStar two years post launch? Chris Hager: What we're trying to do is think where your character will be multiple years after launch and tailor content and plans around that. We have a really strong commitment to the future of the game. We listen to our players. We ask stuff on the show floor right now. All this will blend together and make the future roadmap of WildStar. MMORPG.com: Which is your favorite monster in the game? Chris Hager: My favorite is the monster at the end of the opening solo storyline. There are several mechanics in this one fight, moving targets, giant laser beams. This is level six content so it's not a raid boss or anything like that. MMORPG.com: Is there anything specific you feel people should be asking you about the game? Chris Hager: I like it the most when people are poking at the edges and seeing cool things they want to know more about and really wonder if it's real. Questions like, what's your play-style, can you make this fun etc. are also all very interesting questions to be getting. MMORPG.com: Do you have mini-games within the game? Chris Hager: In a way the game is already based around mini-games. What I mean with this is that in combat there are so many ways it can be 'solved' such as dodging, crowd control (stunning), double jump out and we just keep adding more and more to this. At higher level bosses for instance, there's a ground ripple coming towards you, and you need to jump over it. There's a vortex that start sucking you in, so you can't use your movement skills so instead have to try other things to avoid it. I feel that the game provides several small 'mini games' at the same time and it really sucks you in. MMORPG.com: Tell us about the end game. Chris Hager: It'll have a lot of variety. It will also be very deep (no joke). We'll have three different types of endgame: solo players (and no, not just reputation grinding, much more actual fun stuff), PVP and the hardcore PVE raiding.