If CARBINE does not make the proper adjustments this game will fail eventually. I do not care about the reassurances of people who reply to this thread, I do care about ideas and opinions. What I will explain now is what I have experienced and what other players have experienced and are still experiencing in a particular game. My only incentive by creating this thread is for the people who will eventually play it not experienced this, but then again I have no vote in this. So I will just share the facts and my experiences and hopefully CARBINE does the right thing. I will give my opinion along with facts and explain how I reached these conclusions and why they form my opinion. Most of the following information is from: Wildstar & World of Warcraft I will start with the bad news, here's the link: http://www.wildstar-online.com/en/news/guilding_the_space-lily_with_wildstar.php ---Guild Vault - Full permission sets for withdrawal limits and repair limits Customizable guild ranks with full permission sets--- This is where the problems start you're giving one player the ability to gain currency at the expense of others and to decide if a player gains access to something that will without a doubt help him/her progress thru the game. But it's worse because it's only one person who decides if potentially hundreds of players will access a feature. Now I can understand not trusting an unknown player who just recently got accepted into the guild, meaning: "Customizable guild ranks with full permission sets". But then I would ask "who decides this besides the guild master?" And this is also where it starts to get dangerous and opens the door to corruption and influence players. If the only person who decides who his/her guild Officers is the Guildmaster, then it's also dangerous for the moral of the guild (players) because again they have no say on it unless the Guildmaster wilingly offers that opportunity. And if the Guidmaster does offer that decision to be made by the guild then the problems would be: 1-how do the Guildmembers have an insurance that their vote will be enforced? 2- there is no automated system that makes sure someone can't change the results These are problems that need to be addressed to avoid conflicts that can gradually contaminate a positive gaming experience within the game. ---Optional guild taxes (5% of your loot will get contributed to the guild vault if your guild leader decides to turn this on) --- This will destroy the game as a whole if not done correctly. Here we go: I used to play World of Warcraft, but the game started declining when the developers introduced a reward system for guilds, and this is why: Every Guildmember that belonged to a specific guild would receive a benefit that helped them progress thru the game. However these benefits could only be earned if the guild as a whole would do specific things in the game to increase a experience bar, there are 30 bars in total and for every bar players(the guild) filled they would receive a benefit, like it lowered repair cost of their armor being repaired from damage, you could travel faster, level faster by gaining more experience, gain access to exclusive vehicles. Here's the link for all: http://www.wowhead.com/spells=-10#0+7 These are all great, there's only one problem and it's this one: ---Cash Flow Guild Perk, Rank 1 Each time you loot money from an enemy, an extra 5% money is generated and deposited directly into your guild bank. In addition, completing guild challenges will reward gold directly to your guild bank Sounds familiar? ---Optional guild taxes (5% of your loot will get contributed to the guild vault if your guild leader decides to turn this on) Why was this one specifically the bad one? Because it allowed the guildmaster and the officers to use that currency as they saw fit. Now don't get me wrong I am not saying everyone did this but a lot of players did, and they still are doing it. The problem comes with two things both required for the progression of a character withing then game. 1- The guild progression experience bar which gives access to special ingame items that were either exclusive or helped with the progression of a character in such a fashion that it was too profitable to not attempt to access it, and as a result to accessing them it resulted in time saved, days, weeks, months. Here are the links: Guild experience bar ingame: http://www.guildox.com/go/imgnews/guild2.jpg Items for character progression: http://www.wowhead.com/npc=46572#sells:0+1-2 2- Ingame currency, which is required by everything to be accessed. Player abilities, player mounts and ability to use them, repairs, armor, professions, crafting specific items, pretty much everything in the game. And this is great, the problem is the guild perk I mentioned above, because it allows 1 player to gain access almost at no cost to something the player NEEDS anyways to progress his/her character the way they see fit. The gold icon + number under cost is the currency needed to gain access to these things in the game. Here are the links: Player abilities and profession: http://www.blogcdn.com/wow.joystiq.com/media/2010/07/cata-trainer-ui-1278056625.jpg Player mounts and the ability to use them: Mount: http://www.wowhead.com/item=44234 Ability to use that mount http://i5.photobucket.com/albums/y160/amiyuy01/Games/WoW/betaridingprices.jpg Repairs: http://www.staronion.com/maiev/img/lol_gbank_repair.jpg Crafting specific items: http://www.wowhead.com/item=44501#sold-by Armor costs: http://3.bp.blogspot.com/-fmfseIxSd...0/WoW-Auction-House-UI-Changes-Armor-View.JPG Lots of currency is needed just by the game alone. I excluded other purposes for currency because it's too long for this. But why is this guild perk bad? Because players would create a guild or multiple even just to gain the extra profit from this perk on purpose. They create a guild and invite as many people as they can so that the guild perk procs for every guild member that loots (5% of currency) and at the same time increasing the expeience bar of the guild allowing the Guildmaster to gain access to all the things previously mentioned. Here's how it works: 1 player loots 20 gold, the guild perk procs by creating an extra 5% 1 gold and this extra gold is deposited automatically on the guild bank or vault. Now the bank/vault has an additional 1 gold for guild uses. The problem is only a few chosen Guildmembers can use that currency for what they want, helping the guild, professions, repairs for everyone, etc. But here is what they do, recruit as many people as they can regardless of level and overtime as long as they're in the guild the vault/bank will receive the profit. What really happens: Guilds of over 500+ members are at the max level of guild experience and therefore automatically offer their guildmembers bonuses that help greatly with their character creation and not having these bonuses takes a toll on the player, because most guilds don't have access to these benefits unless they've been formed for a long period of time. Here is what a Guildmaster would receive from 500 players if they looted 1,000 currency in a week each. 500 guild members * 1000 currency = 500,000 currency * 5% extra currency generated for vault 25,000 a week Now multiply this by 3 guilds you have like this 75,000 a week Now multiply this for 4 weeks that form month 300,000 currency by doing nothing, not even logged on This is with small numbers. But players noticed this and they also joined the party and as result they purposely lie to their members to keep them as long as possible and keep generating currency. It got to the point of purposely failing raids and dungeons so people stayed in the guild longer. Sadly this is the experience of a starting zone: Look at how many invites he gets. Now you understand why. In WILDSTAR currency is even more important. In my opinion this perk should be removed. I'll make it worse tho and I just need 1 word we are familiar with....C.R.E.E.D And do you really think players won't tax and use other people when you can buy game time with ingame currency. If any they already know how to do it if they did it in WoW.