I just watched that PvP video in the media section. Seeing the spellslinger do so well at keeping range and having a heal when he got low made me think of smugglers in SWTOR. For PvP, if one person can heal up during a longer fight and the other can't, its almost a sure win. So far only the ranged classes have heals. The melee classes do not. Does anyone see this as a potential issue in PvP? Even having 1 heal on your LAS is better then not being able to heal at all. Given that melee has the challenge of getting into range to do damage already should they also face not having any way to heal up from all the damage they take doing all that chasing? Without a burst class that can kill faster then the heal, healers have the edge. The fights seemed to take awhile which is more fun then 2 hit kills, but it gives the edge to the person that can hold out the longest.