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Will W* servers use RDMA (for zero latency) and UDP protocol

Discussion in 'WildStar General' started by Gronky, Jun 21, 2013.

  1. Gronky

    Gronky Cupcake-About-Town

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    I've recently read about "remote direct memory access" (RDMA) and it looks like using net cards supporting RDMA could reduce latency to almost nanoseconds (ok, in lan networks but still we may just gain something from it, though unlikely).
    http://en.wikipedia.org/wiki/Remote_direct_memory_access

    Also I've read article about UDP vs TCP protocols for games and I wonder if W* will use UDP and if not do Carbine have some clever solution for lags caused by lagging of packages?
    http://gafferongames.com/networking-for-game-programmers/udp-vs-tcp/

    I'm not trolling, just curious. I'm almost sure RDMA is pointless but UDP most likely not.

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