A dungeon is a series of matches/games with the Boss match being the final match, and you do not reach the Boss match by losing the previous matches. The Watiki Temple example on the other hand is one match, no different than say an American Football game where you got 3 sacks, and ran a fumble back for a touchdown, and your offense got one touchdown, but the opposing team got three touchdowns. No matter how well you as an individual did, you’re team still lost the game, and the only thing you’re team gets for losing a game once your beyond T-ball is a 1 on the loss column. The above being said, I’ve realized that I’m talking from inexperience with formal MMORPG PvP. The concept of someone bailing out on the team while the match is still going had not donned on me, but it should have; I have had players do that in PvE before, and one of the reasons I liked the CoHV star system (It linked characters to players.). In the real world there are real world consequences for bailing on your team, especially in the middle of a game. In the virtual world there are no consequences, especially if a character is not linked to a player, so I guess there should be some type of incentive to finish out with your team, even if you’re losing (Though there should be something in place where you can call the game if your team is getting their ass handed to them.). Anyways I can see valid reasons for giving some reward for formal PvP even if you lose, but I will never see participating your way to the best PvP gear, which I feel is what the OP wants.