So I have been pretty much devouring Wildstar information anywhere I can find it since I heard about it... only a few months ago. I keep reading and hearing about telegraphs, but I'm still pretty fuzzy on just how they will show things. I get that red areas will show for places that are dangerous to stand in (BIG THUNDERBOLT COMING GET AWAY!). But what about helpful areas, and not just from allies? Will bosses sometimes drop areas that are beneficial to stand in? Like a swirling pool of power - you want to keep the boss out of it, but stand in it. Or maybe you want to stand in it... but not after the boss starts challenging a dangerous spell through it. Or what about meteor-style damage? Where the boss deals a HUGE amount of damage to one person/area, but it's split among the number of people in it? Are finer details like this yet known about telegraphs, outside the NDA? Because as a long-time former Heroic raider in WoW, I'd love to hear more details about how strategically involved telegraphs can get. And my reason is simple: I'm used to moving out of fire. It's ingrained into my gaming DNA to avoid anything that looks too flashy, unless I know for sure it's safe to stand in. Which means that, after a while, for me, what I've seen of telegraphs so far won't feel very...fresh I guess? "Oh look, more red to get out of." Eventually, that stops being a challenge for you, and is more like breathing. You do it automatically without even giving thought to it. I know because that's how I'd gotten with raid mechanics in WoW - I would usually be the last guy standing during wipes, despite being just a Shaman. Hell, I may even turn telegraphs off at some point. While I'm sure I'll thoroughly enjoy Wildstar, and hopefully I can get into it as much as I once got into WoW raiding in the past, I'd really like to know that fight mechanics in the higher-tier content are going to be.... truly a challenge, beyond just the raw damage numbers... and dodging void zones.