I am sorry if this is answered else where I saw no info on it yet. But will Wildstar have them? World Bosses as in needing big groups to handle (# of people depend of course on skill/gear/etc) That are fought over claiming it when it is up. Notorious Monsters like in FFXI that drop special loot but usually solo able, which also drop special loot. Personally NM/HNM in FFXI was a big part of endgame content without instances that people fought over and camped. I found it enjoyable also the fact it was not a set spawn time but like 3 days after it was last killed in a 12 hour time frame it could spawn so people could not just be 100% sure of when it would spawn again. Also spawn location could be a area not always just in this one spot but maybe half of this zone etc.Or however many days and time to respawn etc. I even enjoyed the fact it was not a 100% drop and sometimes even a tiny chance of a drop like 1%. Of course the items off of the HNM(World Bosses) would be raid equivalent gear. This is just something I miss a lot of from FFXI as it was my most enjoyable moments. I remember the rush of it spawning and having to hurry up and claim it and while holding the claim and running around waiting for my team mates to show up to help me kill it before it wrecked me. If you played FFXI you know what I mean but if you did not I guess it could be hard to understand what I mean and why. But basically everyone was spread out cause it would spawn in different locations on the map/cave/etc. And we had to split up and grab it as fast as we could because they might have 6-7 guilds there waiting to get the boss. I know this is not how Wildstar would do a world boss if it had them but just a feature I really loved and enjoyed.