Bioware/SWTOR beta testing was not that bad. They were just way over their head. Anybody read the article at this year GDC and would know that Bioware being more communicative with the tester would not have change one bit the final product. They had too much money at the start and put too much staff on a system that could not handle the load. They put 4 month of their best programmer on the auction house. This is pretty much why some alpha bug still is in release because they are bigger thing to do. They also they falter in their vision had the end. Because of their inefficiency and overestimation of the work they were scrambling to save the ship instead of polishing the game. I think a beta should just to tweak a little bit the mechanics and find bugs. Do we really need a lot of communication for that? Beta should be 2-4 month before launch, can they really create a new system or overhaul a major one 2-4 month release. Like I said it took 4 month to set up a simple auction house for BIOWARE. Be afraid when they start to change major thing in the Beta this means they have lost confidence and are trying to please the consumer/shareholder. You can see game as making shampoo and having you're marketer telling you what the majority of people want or you can see it as art and cater the game to the creator. I know this is both extreme but I see game more as art then just a product, and I think the creator should just listen minimally to us the consumer. I love the x-server dungeon finder solution they input, minimal change to the system they already design/program. This would have been a big sign that they don't know what they want if they had told us they were scrapping the system to replace with something else completely. The perfect beta could not save a bad design game.