I do agree with many of these (though maybe not feeling it to that degree), and from what Carbine has been changing I think they'll get fixed little by little. I like the way you said it: no one can force anyone to read/watch the story (or enjoy/care about it for that matter), but they can certainly improve the experience for those that do. I'm just saying caring and at least trying to enjoy it is the first step to make ourselves happy. I turn my datachron off to avoid path quests when I really want to level, and I often turn challenges off immediately just to avoid hearing "challenge failed" when I least expect it. But maybe it's because of the level, or maybe it's them actually did some changes to it (can anyone else confirm?), the past beta weekend I found the challenges to be a lot less hassle --- I don't get an immediate "challenge failed!" as soon as I leave that area, I seem to always get at least bronze award just from killing necessary amount of quest mobs, so that way at least I won't have to keep listening to "challenge failed"... And some of these challenge awards are pretty good actually, decor and nice gears, they give an interesting lottery twist to it so that even bronze award is a decent thing to get. But again, maybe it's just me reaching that level now that I'd need some extra gear to make killing faster lol... I think they'll work on the quest tracker still, in terms of explaining the quest objective and/or background story more intuitively. Right now if we click on it it shows the direction (which is helpful) but doesn't get to the quest log, I think this can in the future be improved for those of us who resort to finding clues in between the lines. It's a bit intense, this is what I told my friend who got a little frustrated because he wanted to do some relaxed questing but found out that he needed to be on top of everything he's doing or risk getting lost in quests. I still think that with the right mentality people can enjoy the intensity in there, aka being proud of the organization that goes into a smooth leveling experience. BUT, I also know that most people will think this is TOO intense to the point of frustration, so for the sake of everyone I agree that it can be more streamlined.