I was wondering, am I the only one that thinks "breakout gameplay" really does not add anything to the game, and in most cases feels forced and creates the illusion of extra control / freedom? If I am not mistaken keystrokes for say breaking a stun, are capped, so it really adds no advantage or difference, between players, short from yay I can spam my f key. I mean cc breakers / trinkets seem to offer more control / freedom, and the added strategic value of picking what you wish to break. Maybe I am just stuck with ways of the old, and simply cannot see the value of this awesome new feature they are passing around known as "breakout gameplay." Do not get me wrong, some are cool, like disarm, but others like stun and blind one feel eh. Since I ma sure with time blind can be bypassed with addon usage that shows health bars, and the stun one does not offer much to the table. Personally it seems as all it does is simply make it so stuns duration is capped, and thus allows them to balance around it easier. I do not know. Unless the strokes are not capped, then I will just make a turbo macro! What do you guys feel about "breakout gameplay"