As I was perusing my morning readings of WSC, I came upon the topic of First/Last name discussion - that's where I started shoring up memories of TOR and the time I spent in that game. SWTOR, with all its flaws and irritations, did one thing extremely well: Account Rewards. This came in the form of a legacy system which worked wonders for experiencing the game from different viewpoints. For those of you not familiar with the legacy system, here's a quick overview: For every enemy you kill, every quest you complete, you get two types of XP - character XP and legacy XP. You level up your legacy through playing your main as well as your alts. As you level up your legacy you can unlock some unique buffs, abilities, and passives that go account wide. In addition, you also have the ability to unlock new race/class combinations which alters how the game is played. With that out of the way, I want to make one thing very clear up front: I don't want a copy of this system in Wildstar. I'm looking at two very cool things that you can pull away from their system: A "Legacy" name - this goes toward the first name/last name discussion, but it would be nice to be able to display that title/last name with those characters you wish to add it to. Account wide buffs - See XP bonuses, crafting perks, taxi speeds, etc. increasing for each character that reaches max, making it easier and just as enjoyable to play alts through the game for the bazillionth time. Of course we don't want to see an exact replica of their system, and we certainly want the system to be so Wildstar esque that it feels like a natural and integral part of the game. To that end, Wildstar has some super cool things that could be done within its own Ecosystem (within the announced features): Shared Housing/Banking - Every character will be able to have their own house. This is awesome! Why not also have the option to have all your characters "share" a house, even making them a pseudo family? Let them all put together the different decor parts in the house, and share the benefits. Allow for an account-wide bank (faction specific, obviously) inside the housing plot that every one of your characters can deposit, withdraw, etc. You could even have your offline characters chilling out on the house doing various tasks (working at a crafting station, tending a garden, etc.). You know that summonable dungeon boss you can have on your plot? Why not let your offline characters help you down it! Yeah, I know this is a pipe dream as far as we know, but that would be pretty sweet, no? Path Bonuses - Leveling a scientist, and have a max level explorer? Why not have a button (on a cooldown) that allows you to find a passageway nearby to help you traverse the zone faster? Have a soldier at max, but are leveling a settler? Why not let your soldier buddy drop by and help guard your newly constructed outpost from mobs while you upgrade things? The possibilities here are endless, and would allow for some really neat interaction if tuned and designed well (which I have complete faith in the team at Carbine to do so). The entire goal is to make your characters feel like apart of the world while benefiting your enjoyment of the game as a whole. You can do a ton of really cool things with just the few features we have confirmed with Wildstar and a system like this. So the question I have for you, community, is two fold: Would you like a system similar to this in Wildstar, and if so what features would you like to see in a system like this?